compile errors

Need Help? The Day isnt going so well on the Mapping front?
Post Reply
eman72
Vertex
Vertex
Posts: 15
Joined: Wed Jul 30, 2008 11:52 pm

compile errors

Post by eman72 »

so, i have been just messing with stuff, getting more used to different things in hammer. for some reason, i compiled it after adding and taking away some stuff, and it didn't compile correctly. (the items i removed where still there) (things i added were not)

I restarted hammer and now i am getting this when i compile.

(this is just the last section)

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_stuff.bsp
Error opening c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_stuff.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\SourceMods\obsidian\maps\oc_stuff.bsp" "c:\program files\steam\steamapps\SourceMods\obsidian\maps\oc_stuff.bsp"

Can anyone help? it wont compile anymore, i tried removing the .bsp to get a new one and its not saving one anymore.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Hi, nice to see your working with hammer and in particular oc.

Erm could you post the full compile liog? problems mainly are written in the top blocks of info.

Also whilst your at it post a copy of your hammer game_config.txt
(sdk\bin\orangebox\bin).
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
eman72
Vertex
Vertex
Posts: 15
Joined: Wed Jul 30, 2008 11:52 pm

Post by eman72 »

"Configs"
{
"Games"
{
"Half-Life 2: Episode Two"
{
"GameDir" "c:\program files\steam\steamapps\theelephant\half-life 2 episode two\ep2"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\halflife2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\theelephant\half-life 2 episode two\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\theelephant\half-life 2 episode two"
"MapDir" "c:\program files\steam\steamapps\theelephant\sourcesdk_content\ep2\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\theelephant\half-life 2 episode two\ep2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Team Fortress 2"
{
"GameDir" "c:\program files\steam\steamapps\theelephant\team fortress 2\tf"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\tf.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\theelephant\team fortress 2\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_teamspawn"
"BSP" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\theelephant\team fortress 2"
"MapDir" "c:\program files\steam\steamapps\theelephant\sourcesdk_content\tf\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\theelephant\team fortress 2\tf\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Portal"
{
"GameDir" "c:\program files\steam\steamapps\theelephant\portal\portal"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\portal.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\theelephant\portal\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\theelephant\portal"
"MapDir" "c:\program files\steam\steamapps\theelephant\sourcesdk_content\portal\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\theelephant\portal\portal\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
"Obsidian Conflict"
{
"GameDir" "c:\program files\steam\SteamApps\SourceMods\Obsidian"
"hammer"
{
"GameData0" "c:\program files\steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\theelephant\source sdk base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"BSP" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\theelephant\source sdk base 2007"
"MapDir" "c:\program files\steam\steamapps\theelephant\sourcesdk_content\obsidian\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\obsidian\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "3"
}

tis my game config


Compile log


** Executing...
** Command: "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Obsidian" "C:\Program Files\Steam\steamapps\SourceMods\obsidian\maps\oc_stuff"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\Obsidian\materials
Loading C:\Program Files\Steam\steamapps\SourceMods\obsidian\maps\oc_stuff.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 124, brush 0)


** Executing...
** Command: "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Obsidian" "C:\Program Files\Steam\steamapps\SourceMods\obsidian\maps\oc_stuff"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_stuff.bsp
Error opening c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_stuff.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\theelephant\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\Obsidian" "C:\Program Files\Steam\steamapps\SourceMods\obsidian\maps\oc_stuff"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[44 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_stuff.bsp
Error opening c:\program files\steam\steamapps\sourcemods\obsidian\maps\oc_stuff.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\SourceMods\obsidian\maps\oc_stuff.bsp" "c:\program files\steam\steamapps\SourceMods\obsidian\maps\oc_stuff.bsp"
eman72
Vertex
Vertex
Posts: 15
Joined: Wed Jul 30, 2008 11:52 pm

Post by eman72 »

Would this be the problem?

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\Obsidian\materials
Loading C:\Program Files\Steam\steamapps\SourceMods\obsidian\maps\oc_stuff.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 124, brush 0)
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

of course it IS a problem, otherwise it wouldnt give an error.
Blues
npc_combinegunship
npc_combinegunship
Posts: 740
Joined: Wed Feb 13, 2008 8:47 pm

Post by Blues »

I think it's the problem that causes the bsp not to be written.
Look for the displacement you tied to a func_detail entity and move it back to world by selecting it and then clicking the button "toWorld" up on one of the panels to the right
Post Reply