Is it possible to add surface properties 2 decals?

Need Help? The Day isnt going so well on the Mapping front?
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fug4life
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Is it possible to add surface properties 2 decals?

Post by fug4life »

^Like the title says.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Blues
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Post by Blues »

I can only think of putting in "$surfaceprop" into the decal VMT file or placing an invisible 1-unit-brush right over it and making it an unbreakable func_breakable with the material type you wish, but as i'm thinking of this func_breakable idea i'm pretty sure this wouldn't work, so forget the last part of the sentence... :?
Also you could make fully translucent 2x2 px textures (alpha channel, hope you know how it works) and then make them use the surfaceprop you want in the VMT and then place 1-unit-brushes with this material right over the decals.
Only do this if my first suggestion doesn't work and when you're sure it's not behaving weird when players step on it.
Or you could try making them non-solid to players and solid to bullets...
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fug4life
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Post by fug4life »

I tried $surfaceprop With slime and slipperyslime.
no luck :( it's for a mapadd so brushes are out of the question.

Never mind I could always use point_triggers and ambients to maybe get atleast some sort of the effect. Though I'm not sure its worth it.

Prehaps I'll add some low volume radius ambient_generics. Just giving off general slime sounds.

cheers for your help.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Blues
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Post by Blues »

What about an invisible model added via prop_static? I think I'm into invisible stuff today :lmao:
Also you can make models lower than one unit, so they'd be better than brushes... ;)
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Excuse me for being rude. I'm usually drunk while posting.
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