S.L.A.M. NPC

Need Help? The Day isnt going so well on the Mapping front?
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shiftey
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S.L.A.M. NPC

Post by shiftey »

How would I set up a trip mine in Hammer? I see that the grenade is an npc_grenade_frag, but I can't figure out what a set up SLAM would be.
fug4life
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Post by fug4life »

I think, unfortunately, a slam (prop_dynamic) with a env_beam and and a trigger once with an env_exsplosion. Your have to create a nodraw func_brush so the beam has a start and end entity, i.e the prop_dyn and the func_brush.

I believe it's the only way.

Edit: lol isn't the npc_grenade_frag abit like an env_shooter, i.e its for an imaginary combine who is throwing nades at you from behind a wall
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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shiftey
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Post by shiftey »

Ok, I got it working. Still needs some work though.
DaMaN
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Post by DaMaN »

npc_tripmine
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
shiftey
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Post by shiftey »

Maybe its not in the fgd. Its not showing up.
DaMaN
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Post by DaMaN »

Ah, no, it's not in the fdg. Go into game and say "give npc_tripmine" and you'll get a pleasant surprise.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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