Players Dropping Weapons
Players Dropping Weapons
How do I set my map so players drop all of their weapons when they die?
I did a test of this.
Small room surrounded by a trigger_weaponstrip set to "Start Disabled" and containing a
logic_playerproxy
(
OnPlayerDied
(
Enable trigger_weaponstrip 0.00
Disable trigger_weaponstrip 0.01
)
)
Since the output (OnPlayerDied) only fires after the player has died, the weapons he was holding were already destroyed and cannot be triggered and dropped.
Small room surrounded by a trigger_weaponstrip set to "Start Disabled" and containing a
logic_playerproxy
(
OnPlayerDied
(
Enable trigger_weaponstrip 0.00
Disable trigger_weaponstrip 0.01
)
)
Since the output (OnPlayerDied) only fires after the player has died, the weapons he was holding were already destroyed and cannot be triggered and dropped.
hmm, I think in my rein map, the best option for you is to have the weapon strip where the player respawns.
Basically I had an arena so at the end of the round I'd teleport them out of the arena and into the spawn area with the weaponstrip deadoralive.
That any help to you???
Basically I had an arena so at the end of the round I'd teleport them out of the arena and into the spawn area with the weaponstrip deadoralive.
That any help to you???
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database