Weapon Control system

Need Help? The Day isnt going so well on the Mapping front?
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Gary
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Weapon Control system

Post by Gary »

How would I make it, so when I press a button that I become the controller of some external gun, where my controls, hearing, and screen go to the gun.
Gary
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Post by Gary »

http://www.facepunch.com/showthread.php ... ght=remote

This is what I mean, I know of what entities that are used, just not how to use them :/
fug4life
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Post by fug4life »

The example you show'd would be using a point_view_control.
And those god damn passenger pods. Played js_coop_zero_g? look how the driver operates the ship, or even helicave.

stuff you need at a guess is,

Volume triggers,
func_tank
func_rotating + origins
point_viewcontrol

And gowd knows what else....

You should look at maps that use mounted guns first.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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Neico
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Post by Neico »

never forget the game_ui, as you need to forward the commands to the brush somehow
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Gary
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Post by Gary »

Yes, I know I need those, but I have no idea how to hook them up. That one epic map being made for OC has what I want.
I found two examples of what I want as prefabs, but there links are dead.

I could ask over at Interlopers, I know one or two guys there have done it.
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