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Haaaaalp! Teamplay is confuzz me. T_T

Posted: Fri Jun 04, 2010 9:25 pm
by Rufus
This should be a really dumb question, if it's not, there's something wrong.

I'm expecting a simple answer, or a link to another topic I haven't found yet, with a simple answer in it.
But, I can deal with a long one, if it really is as complex as I'm finding it to be.

Okay, so, I'm working on my oc_vs_faceoff map, and I've decided that I want some doors that will only open for for the teams, but as of yet, I can't find any way of distinguishing teams in triggers.

I'm hoping there's more of an answer to this than "put NPCs in the way".

Posted: Fri Jun 04, 2010 10:12 pm
by shiftey
Use a trigger_multiple with a filter_activator_team. That should do the trick.

Posted: Fri Jun 04, 2010 10:27 pm
by Rufus
shiftey wrote:That should do the trick.
I haven't tested it, but it seems to be fitting into the triggers nicely.
Thanks for the help!