Map Crashing With Unknown Cause

Need Help? The Day isnt going so well on the Mapping front?
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dalton0419
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Map Crashing With Unknown Cause

Post by dalton0419 »

My map crashes after about 1-2 minutes and appears to have no cause, only thing that I noticed is that when I disable my npc spawner (I have birds that follow paths around the map) the map does not crash. I have watched the birds go all the way around their paths and OC does not crash until a while after they have done so, so the paths do not appear to be the problem. My npc spawners can only spawn 1 npc at a time so I can not figure out why I am experiencing problems.
Some info:
Entities:
- npc_template_maker
- path_corner
- prop_static
- light_enviroment
- info_player_deathmatch
- shadow_control
- env_fog_controller
- color_correction
- logic_auto
- env_tonemap_controller
- env_cubemap
Some other things:
- displacements
- hdr
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Xoom3r
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Post by Xoom3r »

Try to see if you get any console errors..
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Secone
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Post by Secone »

See if something shows up wrong in the compile, go to http://www.interlopers.net/errors/ and paste your entire compile log in there, see what shows up
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dalton0419
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Post by dalton0419 »

I get no ingame console errors and no compile log errors
BigFoot
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Post by BigFoot »

are you using dev mode in game? if not then either put "-dev" in your start options or just type "developer 1" in the console. that thing shows more errors than the simple normal console
dalton0419
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Post by dalton0419 »

Only "errors" that I could find:
- Attemtping to precache model, but model name is NULL
- Error! CMapOverview::Setmap: couldn't load file

I compiled map without npc makers and still recieved these errors so the error cannot be identified ingame
fug4life
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Post by fug4life »

I think you need someone else to look at either the map or the vmf.
I'd take a look but my system is too slow to test anything on.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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BigFoot
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Post by BigFoot »

did you use any ep2 content or other content that would have to be mounted? any doors? they tend to crash sometimes, i guess it's about onclose outputs
dalton0419
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Post by dalton0419 »

I killed the paths and enabled the spawners with no crash so it appears that I am having a problem with the npcs and their paths, which seems odd as they will fly more than around their entire path before crash
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Post by BigFoot »

ok. how did you set the paths up? maybe there was something wrong with that? or the paths are just kinda broken/buggy, might as well be possible
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Post by fug4life »

Also you're using the right type of path for the npc, i.e path_corner, path_track, etc.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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