I wanted to make a non-linear combat map with evolving geometry. Meaning I wanted certain events to trigger at specific points in the level, such as a floor having a 1/12 chance of collapsing into a sewer, or maybe a 1/3 chance a stack of crates will block the low road, leaving only the high road.
Could I get an explanation on how to do this?
Random Events?
http://developer.valvesoftware.com/wiki/Logic_case
The article is pretty straight forward. Hope that helps.
The article is pretty straight forward. Hope that helps.