Random Events?

Need Help? The Day isnt going so well on the Mapping front?
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Rukus
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Random Events?

Post by Rukus »

I wanted to make a non-linear combat map with evolving geometry. Meaning I wanted certain events to trigger at specific points in the level, such as a floor having a 1/12 chance of collapsing into a sewer, or maybe a 1/3 chance a stack of crates will block the low road, leaving only the high road.

Could I get an explanation on how to do this?
shiftey
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Post by shiftey »

http://developer.valvesoftware.com/wiki/Logic_case

The article is pretty straight forward. Hope that helps.
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