Problem with cubemaps, refractions are shiny
Posted: Mon Oct 24, 2011 12:32 pm
This is my last hope to find a solution, because i tried every single fix that i found on internet.
The problem is that after building cubemaps, 4 decals (not related with models) and some models are shiny, but the rest works perfect.
I compiled the map with the "HDR full compile -final" option, and used the following way to build cubemaps:
Mat_specular 0
Mat_hdr_level 0
Map [Mapname]
Buildcubemaps
Disconnect
Mat_hdr_level 2
Map [Mapname]
Buildcubemaps
Disconnect
Mat_Specular 1
But after that, the 4 decals are 100% shiny, and the affected models presents their specular map too shiny (imaginate the female assasin, now add it more glow).
I fixed it for the test adding the same values of the brightness and rest of the values to the lights and the light_env., but now doesnt work.
There isnt any strange in the compile log, or in the console.
Please help me, this is the only thing that avoids me release the map!!!.
Images:
The problem is that after building cubemaps, 4 decals (not related with models) and some models are shiny, but the rest works perfect.
I compiled the map with the "HDR full compile -final" option, and used the following way to build cubemaps:
Mat_specular 0
Mat_hdr_level 0
Map [Mapname]
Buildcubemaps
Disconnect
Mat_hdr_level 2
Map [Mapname]
Buildcubemaps
Disconnect
Mat_Specular 1
But after that, the 4 decals are 100% shiny, and the affected models presents their specular map too shiny (imaginate the female assasin, now add it more glow).
I fixed it for the test adding the same values of the brightness and rest of the values to the lights and the light_env., but now doesnt work.
There isnt any strange in the compile log, or in the console.
Please help me, this is the only thing that avoids me release the map!!!.
Images: