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SDK MP 2013 Problem "Could not start the empty shader"

Posted: Tue Dec 09, 2014 3:46 pm
by Plasma HeadCrabD

Code: Select all

** Executing...
** Command: "H:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian" "H:\Mapsrc\ndu2014"

Valve Software - vbsp.exe (May 15 2014)
4 threads
Could not start the empty shader (shaderapiempty.dll)!

** Executing...
** Command: "H:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "H:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian" -fast "H:\Mapsrc\ndu2014"

Valve Software - vvis.exe (May 15 2014)
fastvis = true
4 threads
reading h:\mapsrc\ndu2014.bsp
reading h:\mapsrc\ndu2014.prt
1019 portalclusters
3628 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 36804 visible clusters (4.04%)
Total clusters visible: 910433
Average clusters visible: 893
Building PAS...
Average clusters audible: 1018
visdatasize:266655  compressed from 260864
writing h:\mapsrc\ndu2014.bsp
2 seconds elapsed

** Executing...
** Command: "H:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
** Parameters:  -game "H:\Program Files (x86)\Steam\SteamApps\sourcemods\obsidian" "H:\Mapsrc\ndu2014"
With that error. eveything is fine.

anyidea?

Re: SDK MP 2013 Problem "Could not start the empty shader"

Posted: Sat Dec 27, 2014 2:18 pm
by daunknownman2010
Never got it before. Does shaderapiempty.dll exist in the directory it's trying to find it in?

Re: SDK MP 2013 Problem "Could not start the empty shader"

Posted: Sat Dec 27, 2014 3:47 pm
by Plasma HeadCrabD
daunknownman2010 wrote:Never got it before. Does shaderapiempty.dll exist in the directory it's trying to find it in?

I've fixed somehow. im not sure what's i did. but it's okay. for now.