Re: Playermodeling help
Posted: Wed Feb 02, 2011 4:09 pm
Try deleting the Hbox lines (left the "Hbox default" line) and the attachments.
Have you seen my coffee cup?
https://obsidianconflict.net/forums/
https://obsidianconflict.net/forums/viewtopic.php?f=7&t=4415
Code: Select all
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
Loaded QC file - "E:\Documents and Settings\110\My Documents\3dsMax\export\drake\mdldecompiler.qc"
Created command line: "E:\Program Files\Steam\steamapps\michalm9\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp" -notxbox "E:\Documents and Settings\110\My Documents\3dsMax\export\drake\mdldecompiler.qc"
qdir: "e:\documents and settings\110\my documents\3dsmax\export\drake\"
gamedir: "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\"
g_path: "mdldecompiler"
Working on "mdldecompiler.qc"
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/reference.smd
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/ragdoll.smd
SMD MODEL E:\Documents and Settings\110\My Documents\3dsMax\export\drake/phymodel.smd
Processing jointed collision model
ValveBiped.Bip01_Pelvis (137 verts) volume: 1954.70
ValveBiped.Bip01_Spine2 (162 verts) volume: 1803.84
ValveBiped.Bip01_Head1 (498 verts) volume: 881.73
ValveBiped.Bip01_R_UpperArm ( 90 verts) volume: 262.09
ValveBiped.Bip01_R_Forearm (102 verts) volume: 132.30
ValveBiped.Bip01_R_Hand ( 68 verts) volume: 75.64
ValveBiped.Bip01_L_UpperArm ( 93 verts) volume: 257.47
ValveBiped.Bip01_L_Forearm (104 verts) volume: 133.03
ValveBiped.Bip01_L_Hand ( 68 verts) volume: 79.83
ValveBiped.Bip01_R_Thigh ( 92 verts) volume: 756.62
ValveBiped.Bip01_R_Calf ( 98 verts) volume: 370.96
ValveBiped.Bip01_R_Foot ( 48 verts) volume: 176.60
ValveBiped.Bip01_L_Thigh ( 92 verts) volume: 756.61
ValveBiped.Bip01_L_Calf ( 98 verts) volume: 370.96
ValveBiped.Bip01_L_Foot ( 48 verts) volume: 176.60
Collision model completed.
---------------------
writing e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.mdl:
bones 6932 bytes (30)
animations 740 bytes (1 anims) (101 frames) [0:03]
sequences 336 bytes (1 seq)
ik/pose 564 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 400 bytes
keyvalues 0 bytes
Collision model volume 8188.98 in^3
collision 0 bytes
total 10760
---------------------
writing e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.vvd:
vertices 2070240 bytes (43130 vertices)
tangents 690080 bytes (43130 vertices)
total 2760384 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.sw.vtx":
Code: Select all
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 388170 bytes
indices: 100986 bytes
bone changes: 8 bytes
everything: 489594 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 243 bytes
verts: 388359 bytes
indices: 100986 bytes
bone changes: 568 bytes
everything: 490424 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 388170 bytes
indices: 100986 bytes
bone changes: 440 bytes
everything: 490026 bytes
---------------------
Generating optimized mesh "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp\models/player/drake.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 54 bytes
strip groups: 150 bytes
strips: 162 bytes
verts: 388170 bytes
indices: 100986 bytes
bone changes: 440 bytes
everything: 490026 bytes
Completed "mdldecompiler.qc"
Photo please.AsG1Alligator wrote:Do you know any easy way to seal the model? I tried unify but it obviously doesn't work.