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Posted: Fri Aug 18, 2006 5:29 am
by Power-Mad
I gave it a complexe name like that to make it sound professional, all it really does it open all doors for 10 seconds. I'll see what I can do about manhacks, forgot to put a push trigger in their pipes.

Was it that one or 2 npc's just wouldn't leave their spawn area or would hte doors actually not open? I have had sometimes a problem where all doors don't open but that only happens when I start noclipping everywhere and messing it up.

Posted: Fri Aug 18, 2006 6:05 am
by [JSC]Steve
After the outside part, you go through the black area between doors and it kills u every time.

Posted: Fri Aug 18, 2006 6:14 am
by Power-Mad
Weird, all triggers seem to function in that area, I'll try to find hte cause but right now, it should theoretically work. Until then, try to take the other path.

Posted: Fri Aug 18, 2006 8:43 am
by Svanrog
Yay! Got tenth download! Hopefully I'll get time to play later today. :)

Posted: Fri Aug 18, 2006 9:57 am
by Kinhoshi
I was the first download. :3 >.> <.<

Posted: Fri Aug 18, 2006 10:12 am
by Svanrog
Kinhoshi wrote:I was the first download. :3 >.> <.<
(OMG ur teh cooolest 1337 guy! :shock:)

Well, I guess nr 10 counts more. I wonder who'll be nr 100.

Posted: Fri Aug 18, 2006 10:23 am
by Lark
Oniyuri wrote:
Kinhoshi wrote:I was the first download. :3 >.> <.<
(OMG ur teh cooolest 1337 guy! :shock:)

Well, I guess nr 10 counts more. I wonder who'll be nr 100.
i will download it 89 times!

Posted: Fri Aug 18, 2006 11:57 am
by Kinhoshi
Is there a real point in downloading it 89 times? Besides "bragging."

Posted: Fri Aug 18, 2006 12:58 pm
by skidz
Im going to repackage it for you with a working cfg, modify and res so people that join the servers will get these files if they dont have them.

Here
http://files.filefront.com/oc_smashtvb1 ... einfo.html
So you can see what you did wrong with the cfg files.

And btw, nice map :D

Posted: Fri Aug 18, 2006 2:37 pm
by Tofu
There's a bug with the gun lvl2 guy on the high rise near the start. If he throws a nade and it blows up a metrocop my client crashes.

Posted: Fri Aug 18, 2006 4:52 pm
by Power-Mad
skidz wrote:Im going to repackage it for you with a working cfg, modify and res so people that join the servers will get these files if they dont have them.

Here
http://files.filefront.com/oc_smashtvb1 ... einfo.html
So you can see what you did wrong with the cfg files.

And btw, nice map :D
Thanks, I just gatta fix a few things before it can become public to servers. You see, there was a problem I didn't expect, that problem is that when you hit the door override, the doors that are supposed to stay open for you also shut. I got a solution though, quick fix, will be in beta 2.

Posted: Fri Aug 18, 2006 9:53 pm
by Tofu
About the cfgs: You might want to have people start with the medpack. If you die and you don't have any weapons it causes your game to crash.
(not a problem with the map specificly, can happen in any map you don't spawn with a medkit on)

As for the doors, why don't you have the ones that you're meant to go through stay open and have all the other ones close after all the enemies die?

Posted: Fri Aug 18, 2006 11:27 pm
by Scrap
Tofu wrote:About the cfgs: You might want to have people start with the medpack. If you die and you don't have any weapons it causes your game to crash.
(not a problem with the map specificly, can happen in any map you don't spawn with a medkit on)

As for the doors, why don't you have the ones that you're meant to go through stay open and have all the other ones close after all the enemies die?
then it skinda loses the point of being a close quarters fight wouldnt it? :P
You could hide behind corners and escape when your health is low, then it wouldnt be the old "cramped with enemies and nowhere to run" feeling.

Posted: Sat Aug 19, 2006 2:29 am
by Power-Mad
You spawn with a medkit, you just lose it 2 seconds later falling on a weapon deleter command.

Posted: Sat Aug 19, 2006 4:04 am
by skidz
We will test out your map in 1.2, if we run into any crashes we will fix those.