oc_warmachine

Release your amazing Map creations here!

Remove CSS weapons?

Should they stay? Vote for yes!
7
70%
Or should they go? Vote for no!
3
30%
 
Total votes: 10

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fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Re: oc_warmachine

Post by fug4life » Tue Nov 30, 2010 11:41 pm

The ending isnt raped by spawning npcs, I agree it could be less. The ending is a bit static and a bit of an anti climax, just cause you face a succession of different npcs and bang map finished.

I'll try do something, though can't promise much.

This was my first map so it's a little beyond help, but I wanted to tidy it up a little, as the map is playable and can be fun from time 2 time.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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DisConnected
npc_hovering_assassin
npc_hovering_assassin
Posts: 298
Joined: Thu Apr 15, 2010 3:46 am
Location: Las Vegas, Nevada

Re: oc_warmachine

Post by DisConnected » Wed Dec 01, 2010 1:54 am

Just a bit of my own suggestion: lower NPC health, but up the damage they do. That way they are still a threat, but you don't sit there taking turns bursting at one or two alien grunts.
Oh, don't be such a baby. Episode 3 will come out.

*Turns to Archimedes*

No it won't.

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