oc_castledefense (beta4)
oc_castledefense (beta4)
This map is included in oc since 1.3, no need to download it anymore.
This is the fourth and probably last public beta version of oc_castledefense, in this map you have to defend the "stones of the elements" against 3 attack waves, when all stones are destroyed, you lost and the map is over.
This map has a full custom soundtrack from halo and metal gear solid, all custom sounds/materials/models are packed in the .bsp
Please report every bug you find, thanks!
Hints:
-Sometimes you can use the radio in the spawn room to order weapon supplies.
-You dont have rpg´s to destroy the apache, only normal weapons, but there is a way to make him unable to fly, just think
-Dont let the alien grunts enter the element room, it will not end good XD
-The first wave maybe feels a bit "slow", but it gets better after the first wave, trust me
-There are a lot of spots to place the turret, just search arround and look for holo-turrets.
Known bugs:
-The xen npcs sometimes get stuck together or stack at their spawn points, i try to fix this for the next versions.
-Hgrunts sometimes dont shoot at the stones.
Beta2 Changelog:
-Fixed gunship and helicopter getting stuck with dropships.
-Fixed alien controllers flying out of the map.
-Fixed xenwave npc_enemyfinder not getting activated.
Beta3 Changelog:
-Fixed map getting stuck when citizens are still alive after the combine wave.
-Added assasins to the hgrunt wave.
-You now get a turret with 1000 rounds when you order supplies, to place it, just pick it up and place it where you want it. (theres a holo-turret on every spot where you can place it.)
-Added S.L.A.M.´s.
Beta4 Changelog:
-Added a APC.
-Fixed portal appearing fully black.
-General optimizing.
Screenshots:
Download:
http://w0rf0x.de/other/oc_castledefense_beta4.rar
Rapidshare:
http://rapidshare.com/files/59644599/oc ... 4.rar.html
Failfront:
http://files.filefront.com/oc+castledef ... einfo.html
This is the fourth and probably last public beta version of oc_castledefense, in this map you have to defend the "stones of the elements" against 3 attack waves, when all stones are destroyed, you lost and the map is over.
This map has a full custom soundtrack from halo and metal gear solid, all custom sounds/materials/models are packed in the .bsp
Please report every bug you find, thanks!
Hints:
-Sometimes you can use the radio in the spawn room to order weapon supplies.
-You dont have rpg´s to destroy the apache, only normal weapons, but there is a way to make him unable to fly, just think
-Dont let the alien grunts enter the element room, it will not end good XD
-The first wave maybe feels a bit "slow", but it gets better after the first wave, trust me
-There are a lot of spots to place the turret, just search arround and look for holo-turrets.
Known bugs:
-The xen npcs sometimes get stuck together or stack at their spawn points, i try to fix this for the next versions.
-Hgrunts sometimes dont shoot at the stones.
Beta2 Changelog:
-Fixed gunship and helicopter getting stuck with dropships.
-Fixed alien controllers flying out of the map.
-Fixed xenwave npc_enemyfinder not getting activated.
Beta3 Changelog:
-Fixed map getting stuck when citizens are still alive after the combine wave.
-Added assasins to the hgrunt wave.
-You now get a turret with 1000 rounds when you order supplies, to place it, just pick it up and place it where you want it. (theres a holo-turret on every spot where you can place it.)
-Added S.L.A.M.´s.
Beta4 Changelog:
-Added a APC.
-Fixed portal appearing fully black.
-General optimizing.
Screenshots:
Download:
http://w0rf0x.de/other/oc_castledefense_beta4.rar
Rapidshare:
http://rapidshare.com/files/59644599/oc ... 4.rar.html
Failfront:
http://files.filefront.com/oc+castledef ... einfo.html
Last edited by Shana on Sat Jul 19, 2008 6:17 pm, edited 10 times in total.
Yes, yes and yes!!!!
Just YES damit!!!
well done
d/l now!
Edit:
I've put it on [GU]Mayhem's server if anyone is looking for somewhere to play. It's door number 40 in the mapselect_v2 or can be voted in.
Just YES damit!!!
well done
d/l now!
Edit:
I've put it on [GU]Mayhem's server if anyone is looking for somewhere to play. It's door number 40 in the mapselect_v2 or can be voted in.
Last edited by fug4life on Tue Jul 17, 2007 4:15 pm, edited 1 time in total.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
EDIT:
Ops double post, sorry.
Errrr,...GO PLAY THE MAP!
Ops double post, sorry.
Errrr,...GO PLAY THE MAP!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Its not a fraking ripoff, yes, i got the idea for this map from loz_castledefense, but this map is my OWN work, and it feels nothing like loz_castledefense, maybe the look, but nothing moredestu wrote:the waves with hgrunts are way too slow and there should be more hgrunts coming.
map itself is okay but it feels too short and total ripoff of that loz defence map
And i already said in the first post that the first wave is a bit slow.
On its way!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
I could do that, its actually very easy, but the citizens dont have rappel animations and i dont know if it works when i include the animations from 2 different models (combine and citizen).Fire_cube wrote:You should ask someone to recompile the grunts models with citizen animations and give 'em freaking RPGs
Wonder if future npc weapons scripts, would help do this! Mind you that's a lot of incoming RPG's!
Also just a quickie how you stop the gunship;dropships; heli's from colliding?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database