oc_bossrush_v2a

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masa0x
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oc_bossrush_v2a

Post by masa0x »

Hi.
It introduces the self-made map.

oc_bossrush is a map that defeats Large NPC one after another.
G-MAN with an original attack pattern waits in the boss room.

some screenshot here.

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It is possible to download it from following URL.

http://masa0x.s262.xrea.com/maps/oc_bos ... 2a.bsp.bz2
Zantze
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Post by Zantze »

Very nice map, i like :)
Hell-met
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Post by Hell-met »

I played the first version, whats new on this one?
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masa0x
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Post by masa0x »

It changes as the method to do spawn to a narrow room is discontinued, and spawn is
done to a large room.
Moreover, arms that can be used from the version before are abundant.
I think that the difficulty fell.
Some behavior of boss's G-MAN has changed, too.
(Do not stop even if it suffers. )
HBK
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Post by HBK »

I played the map just a minute ago and I gotta admit that there's not much to say. The idea is nice, althought the map itself is pretty simple, but not bad actually..

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"Destory" ? Oh god, sorry, I just can't get over that..

Ok, we're loaded up with some big fraking guns and go through the teleport and 3 antlion guards pop up. Well, shouldn't be a problem..

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Haha, assholes! motherfraking antlions! Eat my ass you fraking bitches!

Ok, so now we've dismembered the antlions, but wha..

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..the frak? Three big mommas? How I'm supposed to beat these fuckers up? I want some antlion guards damnit!

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This little shelter here is a nice addition, but you still have a bitchass space to maneuver if you want to kill these things! Come on..

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Aww YOU fraking BIGTITTED PIECE OF SHIT

-

So anyway, not bad at all, if you got a bunch of players with ya. Alone this is pretty fraking hard, so I'd suggest to gather 2 or more players for this.
Last edited by HBK on Sat Dec 01, 2007 9:45 pm, edited 1 time in total.
Steve
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Post by Steve »

I don't recall playing this one, looks interesting.
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larz
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Post by larz »

where's Nihilanth? :o

but anyway really cool looking map :)
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masa0x
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Post by masa0x »

hi.
Thank you for playing.
This map is my first work.

It will be possible to clear even by oneself in about 15 minutes if
becoming accustomed.
My friend said that this map was too easy being clear in ten minutes
or less. :(

It is possible to knock it down easily by using arms matched to each
NPC.
(Example. The bow gun is used for AntlionGard. )
Gurluas
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Post by Gurluas »

Try to expand it by adding the tentacle and the hydra
(incase you havent) and make them killable with triggers, maybe you can use my map as a source for the hydra area, my map is under release, including materials and the new annabelle rifle.
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Post by masa0x »

I'm sorry. :cry:
The addition of hydra is difficult in my MAPEDIT skill.
After it becomes accustomed to MAPEDIT a little more, it tries.

It has been understood whether there are a lot of additional resources neither or
which resource only has to be built into my map.
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