oc_d_crimson

Release your amazing Map creations here!
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Mr. Someguy
npc_hunter
npc_hunter
Posts: 512
Joined: Fri Dec 22, 2006 11:40 pm
Location: Pennsylvania

Post by Mr. Someguy »

W0rf0x wrote:
Mr. Someguy wrote:
masa0x wrote:The design of the final stage has been influenced from "Phantsy Star Online".
:lol:

The origin of the design of G-MAN is this.

http://images.google.co.jp/images?hl=ja ... 3%A0&gbv=2

:lol:
I'm seeing transformers and question marks... WHAT DOES IT MEAN!?
You dont have japanese fonts installed.
Oh, I guess thats what it means... I feel stupid.
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masa0x
prop_physics
prop_physics
Posts: 114
Joined: Sun Oct 28, 2007 4:26 am
Location: JAPAN

Latest version available on OC 1.32

Post by masa0x »

hi.
It is information on interchangeability. :)

Latest version oc_d_crimson_v1e is goodwork on OC 1.32.
Please replace it when you use a version that is older than this version.
It is possible to download it from following URL.

http://masa0x.s262.xrea.com/maps/oc_d_c ... 1e.bsp.bz2


The following problems are in crimson.


1.Problem of texture of SKY BOX (with out "_hdr")
2.Material type of func_breakable of the boss of ZONE D is illegal. (Using "Fresh" type)
3.It is not easy to see because the texture of the work stand in the boss room is
transparent and near.


The influence is not in a clear game of these problems.
It is scheduled to correct it with ep2_d_crimson of the following
Version.
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Shana
Lead Developer
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Post by Shana »

That huge worm in the desert area causes some net lag, i guess its the same problem that was in oc_kake and z_harrier, caused by moving prop_dynamics, you could ask zteer for help, but i think its easily fixable by changing them to prop_dynamic_override.

And could you please remove the 60 minutes timelimit? its kinda disappointing when the map suddenly ends in the middle of playing.
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masa0x
prop_physics
prop_physics
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Joined: Sun Oct 28, 2007 4:26 am
Location: JAPAN

Post by masa0x »

hi.

The matter of net lag of prop_dynamics is heard from Zteer.
This trouble is matched and corrected.
and remove time limit. :)

W0rf0x wrote:That huge worm in the desert area causes some net lag, i guess its the same problem that was in oc_kake and z_harrier, caused by moving prop_dynamics, you could ask zteer for help, but i think its easily fixable by changing them to prop_dynamic_override.

And could you please remove the 60 minutes timelimit? its kinda disappointing when the map suddenly ends in the middle of playing.
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