Oh, I guess thats what it means... I feel stupid.W0rf0x wrote:You dont have japanese fonts installed.Mr. Someguy wrote:I'm seeing transformers and question marks... WHAT DOES IT MEAN!?masa0x wrote:The design of the final stage has been influenced from "Phantsy Star Online".
The origin of the design of G-MAN is this.
http://images.google.co.jp/images?hl=ja ... 3%A0&gbv=2
oc_d_crimson
- Mr. Someguy
- npc_hunter
- Posts: 512
- Joined: Fri Dec 22, 2006 11:40 pm
- Location: Pennsylvania
Latest version available on OC 1.32
hi.
It is information on interchangeability.
Latest version oc_d_crimson_v1e is goodwork on OC 1.32.
Please replace it when you use a version that is older than this version.
It is possible to download it from following URL.
http://masa0x.s262.xrea.com/maps/oc_d_c ... 1e.bsp.bz2
The following problems are in crimson.
1.Problem of texture of SKY BOX (with out "_hdr")
2.Material type of func_breakable of the boss of ZONE D is illegal. (Using "Fresh" type)
3.It is not easy to see because the texture of the work stand in the boss room is
transparent and near.
The influence is not in a clear game of these problems.
It is scheduled to correct it with ep2_d_crimson of the following
Version.
It is information on interchangeability.
Latest version oc_d_crimson_v1e is goodwork on OC 1.32.
Please replace it when you use a version that is older than this version.
It is possible to download it from following URL.
http://masa0x.s262.xrea.com/maps/oc_d_c ... 1e.bsp.bz2
The following problems are in crimson.
1.Problem of texture of SKY BOX (with out "_hdr")
2.Material type of func_breakable of the boss of ZONE D is illegal. (Using "Fresh" type)
3.It is not easy to see because the texture of the work stand in the boss room is
transparent and near.
The influence is not in a clear game of these problems.
It is scheduled to correct it with ep2_d_crimson of the following
Version.
That huge worm in the desert area causes some net lag, i guess its the same problem that was in oc_kake and z_harrier, caused by moving prop_dynamics, you could ask zteer for help, but i think its easily fixable by changing them to prop_dynamic_override.
And could you please remove the 60 minutes timelimit? its kinda disappointing when the map suddenly ends in the middle of playing.
And could you please remove the 60 minutes timelimit? its kinda disappointing when the map suddenly ends in the middle of playing.
hi.
The matter of net lag of prop_dynamics is heard from Zteer.
This trouble is matched and corrected.
and remove time limit.
The matter of net lag of prop_dynamics is heard from Zteer.
This trouble is matched and corrected.
and remove time limit.
W0rf0x wrote:That huge worm in the desert area causes some net lag, i guess its the same problem that was in oc_kake and z_harrier, caused by moving prop_dynamics, you could ask zteer for help, but i think its easily fixable by changing them to prop_dynamic_override.
And could you please remove the 60 minutes timelimit? its kinda disappointing when the map suddenly ends in the middle of playing.