oc_paysan

Release your amazing Map creations here!

Do you like the map ?

0/5
12
10%
1/5
2
2%
2/5
3
3%
3/5
9
8%
4/5
27
23%
5/5
64
55%
 
Total votes: 117

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Neico
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Post by Neico »

would be too much trouble and would make the map really big, maybe i'll add the jalopy model into oc itself for the next version, but i don't think that i will add much more to that (or else the mount system would lose it's purpose :P)
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sgae
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Post by sgae »

you can make a pack with the necesary ep2 models please... not everyone has ep2 and for some textures and models...

some people will be very grateful

thanks a lot
fug4life
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Post by fug4life »

sgae wrote:please, incluse ep2 necesary materials and models in the next version!

thanks you =)
sven666 wrote:I only add special models, you must have ep2.
sgae wrote:you can make a pack with the necesary ep2 models please... not everyone has ep2 and for some textures and models...

some people will be very grateful

thanks a lot
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Blues
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Post by Blues »

Well, though Valve don't seem to care very much, there might be some problems... it's always more unremarkable to include it in the map itself, but I don't know if there wouldn't be a serious problem resulting from offering the EP2 content directly in a zip file if anyone from valve gets to know it.
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Neico
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Post by Neico »

only solution: get ep2.
period...
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Gary
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Post by Gary »

What, you people expect valve to just put all the EP2 content in a zip file and just give it out?

Hell, why there at it, they should put EP3 in there too.

Really, if you want the content, go by the game, they work hard to make the stuff, the least you can do is not bitch about it and just go buy it if you want it.
sgae
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Post by sgae »

you don't need whole ep2 -_-

well, actually i got the proper ep2 stuff to play the map (i just downloaded no steam ep2) so now the map works fine...

maybe i will make a "pack" with necesary textures, models and sounds to play maps with ep2 content
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Shadowsand
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Post by Shadowsand »

I gave it a 4. It's VERY well made, has some great ideas, good usage of entities. My only problem is it is the same as harvest:

It's a great map, but loses re-playability too quickly.
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Neico
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Post by Neico »

sgae wrote:maybe i will make a "pack" with necesary textures, models and sounds to play maps with ep2 content
we aren't an Warez Forums, so if you really want to do that go to one, for me i will delete the thread/post when i see it
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sven666
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Post by sven666 »

Shadowsand wrote:My only problem is it is the same as harvest:

It's a great map, but loses re-playability too quickly.
Harvesting is reduced, there is more jobs in the city and there are more different resources.
What would you add to it more original?
Avneet
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Post by Avneet »

Well one thing that isn't great is having a gold mine. Once you get it, it's so easy to make money it doesn't even matter anymore. They sell for way too much and once it's bought, there is no point to playing anymore because everyone becomes rich easy.
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sven666
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Post by sven666 »

ok, thanks, i noticed ! do you have a sugestion to increase dificulty about the mine ?
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Saccn
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Post by Saccn »

I found a bug. When I close the door at the shop which sells that chainsaw and turrets, the server crashes.
Blues
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Post by Blues »

sven, did you maybe make that door fire this input to another door:

OnClose | other_door | Close | - | 0.00

If so, then that's the reason for the crash, i had that in one of my test maps with a double door. To solve this you have to add a delay to the output (like 0.01 or whatever is unremarkable)
It doesn't happen firing an 'Open' input, which seems strange to me, as it shouldn't happen for 'close' neither.
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Avneet
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Post by Avneet »

I think the mine itself shouldn't be in the game. All it does is give free money and makes people do nothing for it. Thus makes everything boring because all you do is walk in the mine, take gold, sell it and your done. Make people earn money as usual to keep them doing things.
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