oc_sso

Release your amazing Map creations here!
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masa0x
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oc_sso

Post by masa0x » Wed Apr 15, 2009 3:37 pm

I finally released oc_sso. :D

Previous post> http://www.obsidianconflict.net/forums/ ... php?t=2870

The latest version of oc_sso is v1a.
The map file can be downloaded by my server.
Some screenshots is here.

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My server's URL is here.

http://masa0x.s262.xrea.com/index.html

Please download the map on the download page.
Last edited by masa0x on Fri Apr 17, 2009 4:52 pm, edited 1 time in total.

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Supahchikin
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Post by Supahchikin » Wed Apr 15, 2009 3:39 pm

Now if i can get my internet to work.

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Post by Blues » Thu Apr 16, 2009 9:40 pm

Did I already tell you that these displacements look way better than a great part of the brushwork in your other maps I've seen before? :D
For the bosses: You got some ideas there, man ;)
It's always fun to see your boss creatures.
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Excuse me for being rude. I'm usually drunk while posting.

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Vasili
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Post by Vasili » Thu Apr 16, 2009 10:48 pm

Masa0x, have you changed your translation software?
:D

And the map is really crazy and good.

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Post by fug4life » Sat Apr 18, 2009 5:16 am

Great work!!! I look forward to the new version.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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destiny
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Post by destiny » Mon Apr 20, 2009 1:39 pm

your map is good even wen it was in beta it was still good especialy those custom made bosses they are good but 1 qeustion about them
do you have to hit the person or the thing its using
anime watcher and manga reader and doesnt care what others think of it.
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masa0x
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Post by masa0x » Mon Apr 20, 2009 3:41 pm

do you have to hit the person or the thing its using
I'm sorry. What you want to say is not understood. :(
Do you want to say the thing said that it will not like these person type NPC attack because NPC of the person type is used for the boss?
There is no deep reason for the thing that I am using person type NPC for the boss. :?

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Post by Blues » Mon Apr 20, 2009 3:47 pm

What he means is if you have to shoot the ichy, the cannons on its back, or the rider, I think :)
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destiny
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Post by destiny » Mon Apr 20, 2009 10:17 pm

what blues said.
and the last boss is funny i bet you got it from gundam 00 second season.
nice name for it by the way gman 00!
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masa0x
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Post by masa0x » Tue Apr 21, 2009 12:28 am

What he means is if you have to shoot the ichy, the cannons on its back, or the rider, I think
oh. I see. :D
When Barney was shot, I thought that the combat became difficult because the target was small.
I try to fix that next ver.
and the last boss is funny i bet you got it from gundam 00 second season.
nice name for it by the way gman 00!

Yes. :lol:
I like Gundam sereise.

The original of the boss of oc_crimson is this.
http://images.google.co.jp/images?hl=ja ... 0%E3%83%A0


and The original of the boss of oc_sso is this.
http://images.google.co.jp/images?gbv=2 ... 0&aq=f&oq=

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destiny
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Post by destiny » Tue Apr 21, 2009 1:28 pm

i think you made oc crimson as well.
and can you somehow make the final boss live longer.
everytime i wanna take a good look hes already dead. -_-
wich means i cant see it good myself.

i also looked at previous post of the map.
and i gues you took berserker mode from trans arm. :)
would also be funnier with 00 riser.
and knowing your a gundam guy like me you know wich mech im talking about
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Post by RocketRunner » Thu Apr 23, 2009 6:16 am

Whoa, those screenshots are crazy.
I usually run from rockets.
Pretty straightforward.

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destiny
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Post by destiny » Fri Apr 24, 2009 6:10 pm

hey guys. a smal notice apereantly the bersekers mode color doesnt work. noticed it after being stuck into gman wen we were playing oc sso.

just so you know what i mean we were fighting him he went into berseker mode didnt change color and he kild me. after grabing ammo and weapon i went to teleport and acidently teleported right into him. so i got a good look at him and he didnt move so others could shoot him.
was kinda embaressing
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Post by masa0x » Sun Apr 26, 2009 7:53 am

destiny wrote:hey guys. a smal notice apereantly the bersekers mode color doesnt work. noticed it after being stuck into gman wen we were playing oc sso.

just so you know what i mean we were fighting him he went into berseker mode didnt change color and he kild me. after grabing ammo and weapon i went to teleport and acidently teleported right into him. so i got a good look at him and he didnt move so others could shoot him.
was kinda embaressing
I corrected this problem. And, oc_sso_v1b was released. :)
It caused about this problem because the FireUser1 output of the logic_relay entity did not work normally.
When having changed from FireUser1 to Trigger, it came to operate normally.
However, it had operated under such a condition correctly last week.
I do not understand not to have moved suddenly why. :(

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masa0x
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Re: oc_sso

Post by masa0x » Sun Feb 13, 2011 2:42 pm

hi.
I renewed oc_sso. :D
A present version is v1j.
The main change point is as follows.

・The particle effect is added to a part of production.
・Enemy NPC is added.
・The lambda locator event is added.
・Another ending is added.

It is necessary to reach the deepest part of the map to see another ending within 60 minutes.

The latest version is downloadable in my site.
http://echizen0x.s348.xrea.com/download.html

Some screen shot is here.
Image
HEAVY ARMED GARG is back. :lmao:

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