oc_thunderblade

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masa0x
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oc_thunderblade

Post by masa0x » Tue Jun 09, 2009 2:15 pm

I finally released oc_thunderblade. :D

Previous post> http://www.obsidianconflict.net/forums/ ... php?t=3169

The latest version of oc_thunderblade is v1a.
The change point from previous ver is as follows.

1.The reset processing of the buggy was changed from the blast to the teleport.
2.When the extra mission began, the timer was displayed.
3.A part of appearance place of NPC is corrected.
4.Other detailed bugs are corrected.

Some screenshots is here.

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The map file can be downloaded from my server.
My server's URL is here.

http://masa0x.s262.xrea.com/index.html

Please download the map on the download page.

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fug4life
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Post by fug4life » Tue Jun 09, 2009 4:57 pm

:notworthy:

You've made some truly unique maps for Obsidian Conflict, I hope you'll continue to feed us with your inspiration in the future.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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destiny
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Post by destiny » Tue Jun 09, 2009 5:46 pm

heh there is nothing gundam like.
ooh well at least the map itself is another great work massa0x keep going like that.
btw is this the only map there is that allows poeple to fly helicopters?
anime watcher and manga reader and doesnt care what others think of it.
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masa0x
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Post by masa0x » Wed Jun 10, 2009 12:46 am

destiny wrote:heh there is nothing gundam like.
ooh well at least the map itself is another great work massa0x keep going like that.
btw is this the only map there is that allows poeple to fly helicopters?
The player's reaction of the system of the helicopter was not so good. :cry:
It got on and the practice to digest complained to a young Japanese player unpleasantly.
Foreigner's player also included the player who a lot of people who did not try to understand the rule of the map, started the map, and did "rtv" immediately. :cry:
The use of the helicopter will be made only this map.


There is no map of it and me because the enemy like Gundam has gone out every time. :P

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Keychain
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Post by Keychain » Wed Jun 10, 2009 1:49 am

Ehh.. sorry Masa, but I just don't like this one. Maybe I'm just weird..

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LinkNEO
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Post by LinkNEO » Wed Jun 10, 2009 11:04 am

Keychain wrote:Ehh.. sorry Masa, but I just don't like this one. Maybe I'm just weird..
Mabye
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destiny
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Post by destiny » Wed Jun 10, 2009 3:19 pm

dont worry in my schoolo weird is normal and normal normal is weird.
i guess.
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JerC
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Post by JerC » Thu Jun 11, 2009 7:56 pm

destiny wrote:dont worry in my schoolo weird is normal and normal normal is weird.
i guess.
duhuh
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Vasili
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Post by Vasili » Thu Jun 11, 2009 9:36 pm

This map is... Good and Strange at the same time.

killkill85
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Post by killkill85 » Sun Jun 21, 2009 5:38 pm

This map is TEH WIN.Btw is that a new plane i see in the last and second-last screnshots?Cuz i just dl'd the new version with the red heli today and I didnt see that.

killkill85
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Post by killkill85 » Sun Jun 21, 2009 5:38 pm

This map is TEH WIN.Btw is that a new plane i see in the last and second-last screnshots?Cuz i just dl'd the new version with the red heli today and I didnt see that.

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Fenrir
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Post by Fenrir » Sun Jun 21, 2009 9:58 pm

Looks like it could use a skybox imo. Other than that it looks fine.
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You will never frak again.

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Post by Axel_m3sh » Sun Jun 21, 2009 11:08 pm

Fenrir wrote:Looks like it could use a skybox imo. Other than that it looks fine.
Maybe the map is too big for a skybox?

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fug4life
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Post by fug4life » Mon Jun 22, 2009 10:18 pm

As long as you leave a 1024 space at the edge of hammer grid it should be possible.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Re: oc_thunderblade

Post by cartman-2000 » Mon Dec 13, 2010 10:21 am

this map crashes the server at a certain point in v1d, don't know what does it exactly, but it freezes it in an infinate loop type crash.

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