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oc_thunderblade

Posted: Tue Jun 09, 2009 2:15 pm
by masa0x
I finally released oc_thunderblade. :D

Previous post> http://www.obsidianconflict.net/forums/ ... php?t=3169

The latest version of oc_thunderblade is v1a.
The change point from previous ver is as follows.

1.The reset processing of the buggy was changed from the blast to the teleport.
2.When the extra mission began, the timer was displayed.
3.A part of appearance place of NPC is corrected.
4.Other detailed bugs are corrected.

Some screenshots is here.

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The map file can be downloaded from my server.
My server's URL is here.

http://masa0x.s262.xrea.com/index.html

Please download the map on the download page.

Posted: Tue Jun 09, 2009 4:57 pm
by fug4life
:notworthy:

You've made some truly unique maps for Obsidian Conflict, I hope you'll continue to feed us with your inspiration in the future.

Posted: Tue Jun 09, 2009 5:46 pm
by destiny
heh there is nothing gundam like.
ooh well at least the map itself is another great work massa0x keep going like that.
btw is this the only map there is that allows poeple to fly helicopters?

Posted: Wed Jun 10, 2009 12:46 am
by masa0x
destiny wrote:heh there is nothing gundam like.
ooh well at least the map itself is another great work massa0x keep going like that.
btw is this the only map there is that allows poeple to fly helicopters?
The player's reaction of the system of the helicopter was not so good. :cry:
It got on and the practice to digest complained to a young Japanese player unpleasantly.
Foreigner's player also included the player who a lot of people who did not try to understand the rule of the map, started the map, and did "rtv" immediately. :cry:
The use of the helicopter will be made only this map.


There is no map of it and me because the enemy like Gundam has gone out every time. :P

Posted: Wed Jun 10, 2009 1:49 am
by Keychain
Ehh.. sorry Masa, but I just don't like this one. Maybe I'm just weird..

Posted: Wed Jun 10, 2009 11:04 am
by LinkNEO
Keychain wrote:Ehh.. sorry Masa, but I just don't like this one. Maybe I'm just weird..
Mabye

Posted: Wed Jun 10, 2009 3:19 pm
by destiny
dont worry in my schoolo weird is normal and normal normal is weird.
i guess.

Posted: Thu Jun 11, 2009 7:56 pm
by JerC
destiny wrote:dont worry in my schoolo weird is normal and normal normal is weird.
i guess.
duhuh

Posted: Thu Jun 11, 2009 9:36 pm
by Vasili
This map is... Good and Strange at the same time.

Posted: Sun Jun 21, 2009 5:38 pm
by killkill85
This map is TEH WIN.Btw is that a new plane i see in the last and second-last screnshots?Cuz i just dl'd the new version with the red heli today and I didnt see that.

Posted: Sun Jun 21, 2009 5:38 pm
by killkill85
This map is TEH WIN.Btw is that a new plane i see in the last and second-last screnshots?Cuz i just dl'd the new version with the red heli today and I didnt see that.

Posted: Sun Jun 21, 2009 9:58 pm
by Fenrir
Looks like it could use a skybox imo. Other than that it looks fine.

Posted: Sun Jun 21, 2009 11:08 pm
by Axel_m3sh
Fenrir wrote:Looks like it could use a skybox imo. Other than that it looks fine.
Maybe the map is too big for a skybox?

Posted: Mon Jun 22, 2009 10:18 pm
by fug4life
As long as you leave a 1024 space at the edge of hammer grid it should be possible.

Re: oc_thunderblade

Posted: Mon Dec 13, 2010 10:21 am
by cartman-2000
this map crashes the server at a certain point in v1d, don't know what does it exactly, but it freezes it in an infinate loop type crash.