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Re: oc_background_pyramid (background map only not for serve

Posted: Sun Dec 19, 2010 11:52 am
by Datastream
I had the error multiple times. Pretty much everytime I started OC and I started it about 15 times to check. I had full internet access at the time.

Re: oc_background_pyramid (background map only not for serve

Posted: Sun Dec 19, 2010 5:44 pm
by fug4life
Thanks, noted.

I have no idea, options to try are:

*no particle in map* Might resolve any mounting issues.
*change name to suit original format* backround03 (as map name)

Maybe remove modify files, though I'm reluctant to remove the cfg.txt as that's needed to hide the hud and weapon.

That's about all I can think of, I'm a little busy at the moment, though I'll get round to it after christmas.

Re: oc_background_pyramid (background map only not for serve

Posted: Mon Jan 03, 2011 8:48 pm
by MaestraFénix
Ok i just find why i didn´t see the background map. With the console activated, background maps are deactivated (FAIL :P).

Re: oc_background_pyramid (background map only not for serve

Posted: Tue Jan 04, 2011 12:16 am
by fug4life
console activated was fine for me, I mean once the map had loaded, you have -console on your launcher shortcut or something?

Re: oc_background_pyramid (background map only not for serve

Posted: Tue Jan 04, 2011 10:26 am
by Datastream
AS a fix it's no longer necessary. Neico fixed the static ati bug. It'd still be neat for just having a fancy map in the background. :D

Re: oc_background_pyramid (background map only not for serve

Posted: Tue Jan 04, 2011 10:31 am
by fug4life
hehe, yeah agreed.

Re: oc_background_pyramid (background map only not for serve

Posted: Tue Jan 04, 2011 4:03 pm
by MaestraFénix
fug4life wrote:console activated was fine for me, I mean once the map had loaded, you have -console on your launcher shortcut or something?
Yes, i don´t know how to make the "special symbol" to make appear the console in-game.