Oc_train_v1b

Release your amazing Map creations here!
Scrap
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Post by Scrap »

damn your a fast mapper :o
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Post by skidz »

Add env_cubemaps around the map, all materials that want a reflection will get that from the closest cubemap position. Then when you compile the map and get ingame just type buildcubemaps in console and once thats done quit the mod. Then come back in and check how they turned out. Anything that was just default shine should have a fairly nice reflection of the area around it.
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Vasili
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Post by Vasili »

skidz wrote:Add env_cubemaps around the map, all materials that want a reflection will get that from the closest cubemap position. Then when you compile the map and get ingame just type buildcubemaps in console and once thats done quit the mod. Then come back in and check how they turned out. Anything that was just default shine should have a fairly nice reflection of the area around it.
Just a tiny prob bout cube map's they tend to crash my compiler
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Vasili
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Post by Vasili »

Scrap wrote:damn your a fast mapper :o

Well The "Train" area was going to be for garry's mod 8! but I got board,
then looking though my file's i found it, so added npc's etc
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Post by [JSC][GU]PREDATOR »

How long have you been making maps?
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Vasili
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Post by Vasili »

[JSC]_PREDATOR wrote:How long have you been making maps?
I dont know
Scrap
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Post by Scrap »

Vasili wrote:
[JSC]_PREDATOR wrote:How long have you been making maps?
I dont know
who knows then ? :twisted:
come no tell us :cry: 1 year? 10 years? a month? about 1-2 years?
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Vasili
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Post by Vasili »

Scrap wrote:
Vasili wrote:
[JSC]_PREDATOR wrote:How long have you been making maps?
I dont know
who knows then ? :twisted:
come no tell us :cry: 1 year? 10 years? a month? about 1-2 years?

3 month
Scrap
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Post by Scrap »

nice little map, played it through.
Died once XD and the antlion guard couldnt fit through the doorway so it was easy taking him down ;)
but nice.
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Vasili
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Post by Vasili »

Scrap wrote:nice little map, played it through.
Died once XD and the antlion guard couldnt fit through the doorway so it was easy taking him down ;)
but nice.
Well it will be fun in the next version then, It could be a garg....
Last edited by Vasili on Sun Oct 08, 2006 8:30 pm, edited 1 time in total.
Kinhoshi
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Post by Kinhoshi »

I don't believe he called it a Garg. O_o
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Post by [JSC][GU]PREDATOR »

I didn't know half the names of the hl1 npc's untill i knew the mod was going to have them in it. :lol:
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Post by Svanrog »

[JSC]_PREDATOR wrote:I didn't know half the names of the hl1 npc's untill i knew the mod was going to have them in it. :lol:
Same for me! :) The garg was only known as that big blue annoying monster. :) Well, I knew the names oh the headcrabs.
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Post by Power-Mad »

Nice idea.
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Scrap
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Post by Scrap »

Vasili wrote:
Scrap wrote:nice little map, played it through.
Died once XD and the antlion guard couldnt fit through the doorway so it was easy taking him down ;)
but nice.
Well it will be fun in the next version then, and no it isnt a garg!
lol after like 1 day i got it what you meant :D .
The thing at the end of this map is a antlion guard, the big blue monster thing is a Gargantua. I know its not a garg ^^
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