oc_trashstand [Trash Stand] --V2

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Datastream
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Post by Datastream » Sun Feb 14, 2010 6:57 pm

O yea. I had that problem once on the darkdevice server too. One npc was stuck and nowhere to be found. Even with noclip. (arkangel was flying around)

So I'm guessing it's not a npc stuck but rather some entity.

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Post by destiny » Sun Feb 14, 2010 7:00 pm

maybey an enitity was blocking its spawn.
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Post by Ark » Mon Feb 15, 2010 3:39 pm

ConTron wrote:
destiny wrote:i played the map and it got stuck after we beat the xen creatures.
the combine never came.
Was it stuck with only 1 NPC left and you couldn't find it? Or did it say "Time Until Wave X..." and then after nothing happened?
There weren't any alive npc's. I flew the whole map noclipping even under the floor and couldn't find a single npc. It was like... stuck. About the entities, I also tried to move everything that could be blocking the spawn, even a single corpse from a dead npc, and nothing else appeared.
Last edited by Ark on Fri Feb 26, 2010 4:51 pm, edited 1 time in total.

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ConTron
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Post by ConTron » Tue Feb 16, 2010 2:47 pm

Ark wrote:
ConTron wrote:
destiny wrote:i played the map and it got stuck after we beat the xen creatures.
the combine never came.
Was it stuck with only 1 NPC left and you couldn't find it? Or did it say "Time Until Wave X..." and then after nothing happened?
There weren't any alive npc's. I flew the whole map noclipping even under the floor and couldn't find a single npc. It was like... stuck. About the entities, I also tried to move everything that could be blocking the spawn, even a single corpse of a npc dead, and nothing else appeared.
I know what you mean, at the moment i'm using a hacky way of making the NPC's goto you (ai_scriptedschedule) - I really should be using an npc_enemyfinder. Expect a quick fix today/tomorrow.
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Post by fug4life » Wed Feb 17, 2010 9:54 am

Nothing wrong with ai_scripted_schedule, if anything npc_enemy finder is the hacky way :wink:

Though bare in mind, scripted schedules are no good used on xen npcs. well its very limited.

If you play oc_warmachine you'll find the h_grunts and the combine will pretty much hunt you/follow you to where-ever you try and hide (as long as they can access you i.e on the same floor and they see which vis_leaf you ran off to. All done with ai_scripted schedules.

I'm not a fan of npc_enemy finder. Though I only recently started to use it, perhaps I'm not using to its full potential...
But certainly ai_scripted_schedules are by no means hacky.

lol fug is on the defense.
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Gary
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Post by Gary » Wed Feb 17, 2010 7:27 pm

Ah, beloved npc_enemyfinder. One of my favorites, why you ask?

Say hello to my little friend.

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He can be moved where ever you want him.
He will alert you when he finds a target.
He will alert you when he runs out of ammo.
He will accept ammo boxes, which will automatically be load when in close proximity.
He also loves zombies.

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Shana
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Post by Shana » Wed Feb 17, 2010 8:03 pm

Enemy finders are awesome and a very essential entity. period.
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fug4life
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Post by fug4life » Wed Feb 17, 2010 10:37 pm

Matter of opinion I guess. Is it a Halflife 2 enity or mod entity?
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Shana
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Post by Shana » Wed Feb 17, 2010 10:44 pm

hl2
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fug4life
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Post by fug4life » Thu Feb 18, 2010 5:48 am

Za, Like I said, I only just started to use it, perhaps I'm not using it right.
I'll download Tysn's tut and check it out.

P.s @ garry's lil friend, 'ello'. Nice turret u have thar.
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ConTron
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Post by ConTron » Wed Mar 03, 2010 6:42 pm

I want to say now that a bugfixed map has been done, but I don't have any webspace to upload it to at the moment.

Changelog:

-Removed the old way of making NPC's attack you. Now uses npc_enemyfinder, should be better perfomance.
-Changed node placements
-Another easter egg to find out. ssvt radio

Download link will be up ASAP.
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Post by fug4life » Wed Mar 03, 2010 6:57 pm

good news, also filesmelt is a good no frills file hosting site.
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Tallfire
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Post by Tallfire » Wed Mar 03, 2010 9:59 pm

Are you planning on making more additions to this map or variations of things similar to this? Personally, I like all these defense type maps. It can be a challenge if done a certain way and can bring out some of the best things of this mod that would be hard to implement elsewhere.
Gary wrote: Say hello to my little friend.

[img]Turret%20shooting%20at%20zombies[/img]

He can be moved where ever you want him.
He will alert you when he finds a target.
He will alert you when he runs out of ammo.
He will accept ammo boxes, which will automatically be load when in close proximity.
He also loves zombies.
I'm just wondering, where did you get that zombie reskin? I kind of favor how it uses the more common blue shirt for the citizens..

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Post by Axel_m3sh » Wed Mar 03, 2010 11:45 pm

Looks like a HL2 beta zombie reskin lol

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shiftey
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Post by shiftey » Thu Mar 04, 2010 2:05 am

Hmm. Does setting a group of npcs to respond to an enemyfinder simplify the AI, thus making the AI less processor intensive?

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