oc_garys_simple_background (Client Background Map)

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fug4life
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Re: oc_garys_simple_background (Client Background Map)

Post by fug4life »

Its possible to fix the hl2 screen loading first. I think its to do with how you write your chapterbackgrounds.txt I'd have to look at my map to see how I did it.

Also good job, you should add to the http://ocmapdb.wikidot.com/ and also add the 'background' tags.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Gary
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Re: oc_garys_simple_background (Client Background Map)

Post by Gary »

fug4life
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Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Re: oc_garys_simple_background (Client Background Map)

Post by fug4life »

aight, Also consider the sewer background map you made, you may not think much of it, but I really liked it, I'm sure it'll be happier on the database rather than your hard drive ;)

I'll check out the hl2 image loading problem later and get abck to you.

And finally yeah I recently started using func_reflective_glass.

I used it in a map I made for Blade Symphony, because BS is a thirdperson mod players can actually see them selves and other players, which I really like, sadly only thirdperson mods can take advantage of this wickedly cool brush entity:

Image
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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Gary
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Re: oc_garys_simple_background (Client Background Map)

Post by Gary »

I'll pull out that background later, I did like it, I'll have to optimize it and stuff.

Also, if we had a greater understand of how Source renders things, we could have player reflections in first person.
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