Author: FunJob/FJmaps (original creator) | Maestro Fenix, Dominic and Tau-9 (Remake team)
.bsp filename: oc_nerv
Date of release: 07/06/2011 (V1) - 18/05/2014 (V2)
Game Requirements: HL2
Suggested Players: 1-8
Estimated time to beat the map: 40 minutes (long)
Type of the game: Survival, Lives, Co-op
Size: 93.5mb on bz2, 216mb uncompressed.
Obsidian Conflict Map Database page:
http://mapdb.obsidianconflict.net/map:nerv-a
Is recommended use
FastDL in the server for a quick downloading of the files.
Mirrors:
Withheld until new order.
Description:
Based on End of Evangelion. The players must advance to the briefing room to get further instructions.
Screenshots:
Features:
- Lives gameplay* with checkpoints. Cooperate with your team or be victim of the Nerv slaughter.
- Rank and time systems. Beat the map with the higher score you can get as fast as you can or die trying.
- Easy and Hard difficulty levels, for those who want an extra challenge.
- Familiar scenes from the Anime.
- Equal combination of action and puzzles.
- Guaranteed at least 40 minutes of gameplay.
- Several unique bosses, some of them secret.
- 7 new weapons, each one having their pros and cons.
*Due a current fault with lives gamemode not being able to trigger on all the players dead, it is on use a simulated one. This will be changed at the next version of the mod.
Credits
Original mapper: FunJob/FJmaps
Original writter: Kilroy Higgins
Remake Team: Maestro Fénix, Dominic and Tau-9
BGM:
Air on the G string Bach, performed by Sung Eun CHoi
Mysterious Orchestra MG-Rizzello
The Dice Game JCRZ
Hold the line Celestial Aeon Project
Point of Exit Piergiorgio Lucidi
Thanx Olev Serkov
Loop9: In Haste 2011 T-Bird
Phase10: Spiral T-Bird
I'm still here Macroform
Dies Irae Verdi, perfomed by Pueri Cantores Di Vicenza
Weapons:
Original advisor: Kilroy Higgins
Original scripters: FunJob/FJmaps and Kilroy Higgins
Remake scripters: Maestro Fénix
Glock 17: Tigg, XlongWayHome and Valve
M1911: Twinke Masta, Defeat, XlongWayHome and Valve
CZ75: Arby 26m XlongWayHome and Valve
M37: Maestro Fénix and Valve
Models:
C-130: HJMediaStudios and Maestro Fénix
Ballistic Shield: Bobson and Maestro Fénix
YAGR-3B: Maestro Fénix
JSSDF Soldier: Kruk, Maestro Fénix and Valve
Pirate Ship: Mikko "OEM" Uusitalo
Misc props made by FunJob/FJmaps.
Ammo crate pillar made by Shana
Quality Control:
Original QC leaders: The Beeman, YouKnowWho, FunJob/FJmaps and Destined Cruz
Original QC participants: Pinkerton, Rockfish, Iron Unseenone, TBerg, Gingervitis, Madoif, Swamp Fox and The RS Clan
Remake QC leader: Maestro Fénix
Remake QC participants: Dominic, Lancelot Albiol, Raidensnake, Wheatley, Uchiha and Cementiet
Special Thanks To:
QC leaders and participants
Obsidian Conflict DEV team and community
Maestro Fenix
The Razor Blade Soldiers Clan
Hideaki Anno and all the staff at Gainax
Kaemon
And of course you
Mirrors:
Withheld until new order.
Tips:
- Be cautious. Refill your health, armor and ammo every time you can. There are many tramps and ambushes ahead.
- Aside of increasing your chances of losing the game, you will lost points every time a player dies.
- Explore, look closely, there are hints and secrets around that can give you extra points or even save you from the death.
- Taking more time to beat the map that the one recommended will lower your rank. Don't stop moving.
- Saving Nerv personnel will grant you more points. Keep them alive as much as you can.
Changelog
V2:
- Name changed from Nerv A to Nerv, since Nerv B was cancelled and it has never been released to the public.
- Map not longer crashes with the ED_Allocs error.
- Not longer requires CS:S content.
- Vastly improved the performance on the map.
- Fixed huge FPS drop due the bad collision model of the seat rows.
- Fixed NPCS being directly spawned at the map.
- Reduced significantly the size, from 350mb to 216mb:
- Removed all unused and redundant stuff.
- Converted all the audio files to MP3 (except loop ones, that require being wav).
- Removed copyrighted stuff and replaced those with free to use/default material.
- Replaced several brushwork with models.
- Lowered the size of some textures without affecting their quality.
- Replaced some models with others that have been granted permission.
- Remade the entire gameplay:
- Map supports now up to 8 players.
- Some stuff may change depending of the player count.
- Improved NPC AI.
- Collision between players has been disabled.
- Fixed rank system that broke when the quick fix was made to Nerv A.
- Time system works now properly counting the time, and not with delayed triggers.
- Hard mode can be played correctly.
- Crates and barrels are cut due hitting the entity limit, as well as the funny npc names.
- G36C not longer makes an elevated damage.
- Balanced and changed the rest of weapons so it can be used all along the map.
- Dropped C96 and MP5N for not being different from other weapons.
- Added more waypoints to make easier the navigation through the map.
- Enabled some texts at the beginning explaining the gameplay that originally were deactivated.
- The first elevator not longer activates when recieving damage.
- Elevators now require to wait one minute before activating, in order to avoid map rushing/griefing. Also, added teleports for those who are left behind.
- The desks are now solid at Offices.
- Carrying the briefcase to the end gives you now points.
- Added a second button at the color puzzle that allows to restart it, avoiding make stuck the players that are not being able to find the sequence.
- The door of the color puzzle is now not solid, so it not longer closes and makes unbeatable the map,
- Added subtle red lights at the vent ducts to indicate the correct path.
- Falling elevator changed, now it fails correctly without being stuck by the players.
- Water puzzle not longer broken, now it allows to be solved.
- Finale changed.
- Changed the way to unlock the secret finale boss.
- Other many changes that implies map spoilers.
- LCL lake zone remade with new gameplay changes.
- Retextured Terminal Dogma in order to look more like the original at the Anime.
- Improved the aspect of several zones at the map.
- Not longer a weapon_frag falls at 0 0 0 (anyway this is a mod bug, the most that I can do is hide it).
- Added lobby and in-game menu server icons.
V1 (Quick fix version):
- Reduced size from 400mb to 350MB.
- Packed files onto the BSP for avoid missing textures.
- Added RES file.
- Reduced entity number for avoid ED_ALLOCS crash.
----------------Here ends the main thread replacement-----------------
So here is it. After a year, Nerv is back into action, with an improved gameplay and much more. I wanna thank all those who made this possible, and over all, FunJob, for originally creating it.