oc_forest_house_alpha

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Umbrae
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oc_forest_house_alpha

Post by Umbrae » Wed Aug 24, 2011 4:51 am

**Please post feedback/ suggestions on the WIP thread.

Well it's done already!

Oc_forest_house is a zombie survival map that takes place in a a house in the middle of the forest. The plot is not long after buying a house in the middle of the forest, you begin to realize that things aren't quite right when a squad of rebels show up uninvited at your door step.
It appears they have managed to stir up the graveyard in the middle of the forest after they scaled the wall, which surrounds the house. Now the living dead are wandering around in the forest outside the house.
You decide it is finally time to put that shotgun that sits up above the fire place to some good use. ;)

Unfortunately as the night wears on and as the number of living dead you send back to the ground increases, you begin to encounter bigger problems.
Don't be shy to bring Sam (the arms dealer) some items that may be of use.

I highly advise you to explore the map, you will encounter mini events not part of the main storyline by doing specific things and finding specific places. More mini events will be added as more versions of this map are released. Yes there will be more easter eggs and some already existing ones will be improved. At the moment I just want to release the alpha so people can enjoy it and I can find bugs and fix them.

Anyways here it is...

Download: (Updated)
http://www.gamefront.com/files/20711672 ... lpha_2.bsp

Merchant file: (updated 7/6/12)
http://www.gamefront.com/files/21951995 ... rchant.txt

Code: Select all

Changes

Railing added to loft.
Tree house zombie custom name.
Slight lighting added to some areas of the forest.
Lighting error in room fixed.
Glock added.
Hidden usp removed.
Zombie spawn numbers/ spawn time/ max zombies adjusted to make the map more interesting.
Tree house door made breakable.
Event lights out fixed.
New spawn when the doors are blown in.
Event text made so it stays longer and fades in.
Some Easter Egg ammo removed to make the map more challenging.
Some ammo made non-respawning.
Gauss cannon in the forest will now not respawn and is more hidden.
357 ammo added to basement room.
Ground nodes added for forest zombies and the Graveyard Overlord.
Merchant file updated so some things aren't as cheap and you can buy more items.
Merchant file fix (there was a " missing causing it to break)
Oh and I added some brand new screen shots.
I hope you enjoy the alpha_2 :)
If you find any bugs/ have any comments feel more than free to post. :)
I hope people enjoy the alpha. I will release a alpha_2 in a week or 2 fixing any problems that people find.

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Last edited by Umbrae on Sat Jul 07, 2012 2:24 am, edited 10 times in total.
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1 minor thing already...

Post by Umbrae » Wed Aug 24, 2011 5:43 am

Eh well I was playing through my own map and I noticed a minor lighting issue in one of the rooms has returned. I thought I fixed it a week and a half ago (well I did) anyways I guess I will refix it in the alpha_2...

I am sure that 1 minor thing won't ruin your entire experiance ;)
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New version comming sooner than I thought

Post by Umbrae » Wed Aug 24, 2011 6:45 am

Well I played through my map from start to finish just now and I found enough things that I want to change, so I will be releasing a new version ether today or the day after.
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New verison

Post by Umbrae » Thu Aug 25, 2011 12:47 am

Well I just released the alpha_2
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Re: oc_forest_house_alpha

Post by Umbrae » Fri Jun 22, 2012 4:30 am

It's been a while... I was hoping for some feedback before getting back to the map, but the map could definitely use an update. (Along with the merchant file.)
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Re: oc_forest_house_alpha

Post by Ny » Tue Jul 10, 2012 7:25 pm

I'll have a look at this later this weekend maybe
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Re: oc_forest_house_alpha

Post by Umbrae » Wed Jul 11, 2012 12:11 am

Every suggestion helps. Right now I am keeping the Alpha release stuff up, because the graphics-related suggestions will still remain relevant in the beta, but the objective/ way the map is played will be changing for the better.
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