Oc_gunball_b1

Release your amazing Map creations here!
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Vasili
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Oc_gunball_b1

Post by Vasili »

Download: http://www.ihud.com/file.php?file=files ... all_b1.zip
Version: b1
Picture's: Give me a sec.
Based on my dm_gunball I bring oc_gunball! The first custom map with the oc teamplay mode!
If ihud isnt working tell me.
Weapons: Tau cannon and gravgun.
Ideas:
2 points for tau cannon blast into goal.
Locker rooms
Custom texture's?
Seamus sounds (also on the talk of seamus why is it called seamus, it is a celt name)
Don't forget if this turns into a flame war The will be trouble.
Gurluas
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Post by Gurluas »

does it have monsters?
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Vasili
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Post by Vasili »

No, it is not needed.
destu
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Post by destu »

Pictures, now
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Post by [JSC][GU]PREDATOR »

No pics no clicks, ither way i would not click anyway but still...
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Post by puppet master »

text
Last edited by puppet master on Thu Jul 31, 2008 6:51 pm, edited 1 time in total.
Gurluas
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Post by Gurluas »

we need maps with hydras and tentacle...what about a tentacle arena map?
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Post by [JSC][GU]PREDATOR »

Gurluas wrote:we need maps with hydras and tentacle...what about a tentacle arena map?
No hydra maps because some people would see it as errors.
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Post by unconnected »

How about we just see a lot of good quality co-op maps with normal npcs first eh?

If only 1 in 10 members of this forum made a map we'd have over 30 new maps to play!
Gurluas
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Post by Gurluas »

The hydra model is released.
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Re: Oc_gunball_b1

Post by destu »

Vasili wrote: Picture's: Give me a sec.
Sec, eh? It's been hours :P
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Post by unconnected »

I think there might be an issue with your map Vasili, I've tried running it up 5 or more times now and each time has resulted in a crash-to-desktop.

I have included the memory dump from the most recent crash, maybe someone can make light of the issue?

http://www.ihud.com/file.php?file=files ... 45406.mdmp
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Post by [JSC][GU]PREDATOR »

Gurluas wrote:The hydra model is released.
Yes it is released but some people don't have it with the mod now do they!
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Hyperjag3
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Post by Hyperjag3 »

That crash tells me that all of the spawn points in the map are invalid.
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Post by unconnected »

Hyperjag3 wrote:That crash tells me that all of the spawn points in the map are invalid.
Thanks Hyper.

I have bugger all experience with DM mapping (with mapping fullstop to be honest) so I'm hoping someone can maybe help me find the cause.

I've decompiled the map and worldspawn.teamplay is set to 0 (no).

Also the the spawn types are of the type info_player_red and info_player_blue.

I don't know if that helps anyone, but I'd of thought that the teamplay should be set to 1 if there are two different teams.

Anyone else with any ideas?
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