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2 Annabelle replacements. Mosin Nagant & Kar98

Posted: Sun Apr 22, 2007 9:31 pm
by ViralHatred
Yes, finally releasing them. Unfortunatly due to an error on my behalf i've lost the vgui and sound files but i'll post updates when i find them.

So, without further ado, Here they are! (Click the images to get to their download pages. Alternative links are placed at the bottom for hot linking if you so wish.)

Image


Image





(Links # 2)
Kar98: http://files.filefront.com/Kar98zip/;73 ... einfo.html
Mosin Nagant: http://files.filefront.com/Mosin_Nagant ... einfo.html

Enjoy.

Posted: Mon Apr 23, 2007 12:05 am
by fug4life
8)

:potd:

Posted: Mon Apr 23, 2007 12:14 am
by LinkNEO
fug4life wrote:8)

:potd:
I 2nd that.

Posted: Mon Apr 23, 2007 6:15 am
by Mutant Enemy
Oh, using the mosin nagant.

Posted: Wed Apr 25, 2007 6:34 pm
by ViralHatred
Thanks for the nice comments, It's not much work to do so, but these ar ehella easy to do :D

Posted: Sun Aug 10, 2008 2:40 am
by Vaun
Nice, yet i cant find a good winchester v_model for the annabelle (and theres no actual v_annabelle model). Mind making one for the default view for the annabelle? Though that requires the actual existing annabelle to have its vmodel changed from v_shotgun or whatever it is.

Posted: Sun Aug 10, 2008 11:29 am
by Vasili
Vaun wrote:Nice, yet i cant find a good winchester v_model for the annabelle (and theres no actual v_annabelle model). Mind making one for the default view for the annabelle? Though that requires the actual existing annabelle to have its vmodel changed from v_shotgun or whatever it is.
Stop Bumping Threads.

Posted: Sun Aug 10, 2008 12:47 pm
by Blues
Stop pissing off people, vasili.

Actually when i have some time and get rid of the damn headache i have right now then i could make a viewmodel for the annabelle. If anybody wants it...

Posted: Mon Aug 11, 2008 10:15 pm
by Vaun
Well i do (obviosly). Thanks in advance!

Posted: Tue Aug 12, 2008 12:16 am
by Blues
I've already started fixing up the thing as a viewmodel.
The difficulty is that normally you would make a high poly view model and then create a lowpoly world model also for the textures: first high res, then low res.
The problem i'm facing right now is to make a high poly model out of the low poly model (for the trigger and all the metal ring thingy around it, it did work fine today, but who knows about the pipe things and whatever... and the final poly count) and after that i will experience problems trying to throw together some high res texture. that's because there's no photo references for any shotgun called annabelle. if anyone can help me find a real shotgun that looks like the annabelle (and photographs of it), please send me a PM.

i already posted the messed up texture in another thread (don't know where), just have a look at it, vaun :lmao:

Posted: Tue Aug 12, 2008 12:29 am
by Tono-Tako

Posted: Tue Aug 12, 2008 6:43 am
by Gurluas
find the map called OC_Hydra 0.1 or something like that.
It has a view model.

Posted: Tue Aug 12, 2008 7:59 am
by Vaun
Its not a shotgun, its a winchester repeating rifle, and appearantly uses .357 magnum in hl2.

Posted: Tue Aug 12, 2008 3:21 pm
by Blues
Well, if it's a winchester repeating rifle then i know now how to continue. (Though i already knew that it uses .357 Magnum ammo in hl2 :wink: )
Thank you guys.

Posted: Wed Aug 13, 2008 6:44 pm
by Vaun
You know what anims and all it needs? currently it has no anims, firing sound, or muzzle flash i think, but i only ever get it on bossrush unless i fire up waking dead and think of it as "resident half life: 2"