"Improved" Ichthyosaur

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Maestro Fénix
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"Improved" Ichthyosaur

Post by Maestro Fénix » Sat May 26, 2012 10:56 pm

Link: http://www.mediafire.com/?sx5vk7r95eujgts

Well, i was doing some tests with the Ichthyosaur (because i read in the older posts of OC that their AI was done from scratch and such), and i noticed that the model lacked of normal maps and rest of "new technology", so i made a couple of fixes to fix the "holes" and add to the model normal map and Phong:

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As you can see it, it looks better than default.


Although finally i decided not use it, i added to the pack the occlusion and exponent textures, in case (i hope) other expert texture artists continue improving the textures of the model.


Link: http://www.mediafire.com/?sx5vk7r95eujgts
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fug4life
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Re: "Improved" Ichthyosaur

Post by fug4life » Sun May 27, 2012 9:45 pm

Nice job.

You don't know how to add the AO and Exponent or didn't know how to make or didn't bother putting in?



Edit: OIC you have the textures.

You should add the AO as an additional layer to the diffuse and set the blend to multiply and get rid of having it as a sperate texture.
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Maestro Fénix
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Re: "Improved" Ichthyosaur

Post by Maestro Fénix » Mon May 28, 2012 4:13 pm

fug4life wrote: Edit: OIC you have the textures.

You should add the AO as an additional layer to the diffuse and set the blend to multiply and get rid of having it as a sperate texture.
As an additional layer? Well, i saw that in the VALVe models they have it separate. Also, if i tell you the truth, i didnt noticed a great change between the actual settings and adding the AO and the Exponent textures, but probably because my knowledge on texturing is pretty low.
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Kiruclanz
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Re: "Improved" Ichthyosaur

Post by Kiruclanz » Sun Jun 03, 2012 4:11 am

Holy dick! You actually made the "Scary" Ichthyosaur look scary. I'm dling. Perfect for oc_diving

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