oc_caverns
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oc_caverns
This is actually my first proper attempt at mapping, I've been messing with the tools since Worldcraft and I've made several dozen test maps in Hammer for Source, but after finding OC I finally had the motivation to go ahead and try my hand at a proper map. Here are the results so far:
So far the majority of my time has been spent on the base brush work and the displacements (which are a nightmare!), the lighting will be overhauled when the brush work is complete and then I'll move on to the the entity work.
I'll update this post as I go.
Soz about the sheer size of the screenshots, but I can't be arsed to change my resolution or resize 'em.
So far the majority of my time has been spent on the base brush work and the displacements (which are a nightmare!), the lighting will be overhauled when the brush work is complete and then I'll move on to the the entity work.
I'll update this post as I go.
Soz about the sheer size of the screenshots, but I can't be arsed to change my resolution or resize 'em.
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Thanks, I've been trying to make it as realistic as my mapping skills allow, I've also been referring to a lot of pictures of caves to do so.[JSC][GU][r]PREDATOR wrote:That actually looks pretty cool so far very realistic. you should add lights going across the cave.
At the beginning of the map you fall a long way down a long pit into a splash pool (you can barely make that out from the pictures I think) and I was working from the following photo to get the look right:
In terms of lighting and ambience I wanted a similar feeling to this photo:
But I'll do a lot more work on the lighting when I've finished the brush work - I'm still trying to think of plausible light sources.
A large monitor makes mapping a bit easier I tend to think, as I can wack the resolution all the way up and still see what I'm doing, I occasionaly tinker with Hammer on my laptop, but the display is less than ideal.destu wrote:I need your monitor. Now.
Yup, although my best mate keeps teasing me suggesting it won't be done till Xmas (hopefully it'll be done in a week or two - I'm not the fastest mapper around), I'm a little worried with all the displacements that the final map size might creep up to something nearing 40 megs, but I'll worry about that at the time me thinks!gtaiiilc wrote:nice work and its your first map thats going to be released!
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Well, this is something I thought long and hard about, I've seen waterfalls in maps before, like the Shiroko waterfall texture used in 1/4 Life's Hydra map and in its original setting, cs_jungle. But quite frankly they just don't feel real enough.[JSC][GU][r]PREDATOR wrote:How will you get the water fall?
I honestly don't think I could create a good enough illusion of one and because of that I'll just do without.
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Well here are a few synonyms for cave from my pocket Roget's:
cavern, cavity, den, grotto, hole, hollow, pothole, rock shelter, subterrane and subterranean.
I think oc_subterranean sounds quite good.
But I'll leave that to the first release, after you've played that you might have a better idea of what to call it, like oc_shit etc lol.
cavern, cavity, den, grotto, hole, hollow, pothole, rock shelter, subterrane and subterranean.
I think oc_subterranean sounds quite good.
But I'll leave that to the first release, after you've played that you might have a better idea of what to call it, like oc_shit etc lol.
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