Oc_gunball_b1
Oc_gunball_b1
Download: http://www.ihud.com/file.php?file=files ... all_b1.zip
Version: b1
Picture's: Give me a sec.
Based on my dm_gunball I bring oc_gunball! The first custom map with the oc teamplay mode!
If ihud isnt working tell me.
Weapons: Tau cannon and gravgun.
Ideas:
2 points for tau cannon blast into goal.
Locker rooms
Custom texture's?
Seamus sounds (also on the talk of seamus why is it called seamus, it is a celt name)
Don't forget if this turns into a flame war The will be trouble.
Version: b1
Picture's: Give me a sec.
Based on my dm_gunball I bring oc_gunball! The first custom map with the oc teamplay mode!
If ihud isnt working tell me.
Weapons: Tau cannon and gravgun.
Ideas:
2 points for tau cannon blast into goal.
Locker rooms
Custom texture's?
Seamus sounds (also on the talk of seamus why is it called seamus, it is a celt name)
Don't forget if this turns into a flame war The will be trouble.
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Re: Oc_gunball_b1
Sec, eh? It's been hoursVasili wrote: Picture's: Give me a sec.
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I think there might be an issue with your map Vasili, I've tried running it up 5 or more times now and each time has resulted in a crash-to-desktop.
I have included the memory dump from the most recent crash, maybe someone can make light of the issue?
http://www.ihud.com/file.php?file=files ... 45406.mdmp
I have included the memory dump from the most recent crash, maybe someone can make light of the issue?
http://www.ihud.com/file.php?file=files ... 45406.mdmp
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Thanks Hyper.Hyperjag3 wrote:That crash tells me that all of the spawn points in the map are invalid.
I have bugger all experience with DM mapping (with mapping fullstop to be honest) so I'm hoping someone can maybe help me find the cause.
I've decompiled the map and worldspawn.teamplay is set to 0 (no).
Also the the spawn types are of the type info_player_red and info_player_blue.
I don't know if that helps anyone, but I'd of thought that the teamplay should be set to 1 if there are two different teams.
Anyone else with any ideas?