Here it is, just overwrite the old map_select_v2_modify.txt
EDIT: I just added the HL² and Episode 1 Chapters into it!
Code: Select all
map_select_v2
{
Modify
{
classname
{
"logic_auto"
{
"OnMapSpawn" "wall_map01,Disable,,0,-1"
"OnMapSpawn" "door_map01,SetHealth,1000,0,- 1"
"OnMapSpawn" "wall_map02,Disable,,0,-1"
"OnMapSpawn" "door_map02,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map03,Disable,,0,-1"
"OnMapSpawn" "door_map03,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map04,Disable,,0,-1"
"OnMapSpawn" "door_map04,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map05,Disable,,0,-1"
"OnMapSpawn" "door_map05,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map06,Disable,,0,-1"
"OnMapSpawn" "door_map06,SetHealth,1000,0,- 1"
"OnMapSpawn" "wall_map07,Disable,,0,-1"
"OnMapSpawn" "door_map07,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map08,Disable,,0,-1"
"OnMapSpawn" "door_map08,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map09,Disable,,0,-1"
"OnMapSpawn" "door_map09,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map10,Disable,,0,-1"
"OnMapSpawn" "door_map10,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map11,Disable,,0,-1"
"OnMapSpawn" "door_map11,SetHealth,1000,0,- 1"
"OnMapSpawn" "wall_map12,Disable,,0,-1"
"OnMapSpawn" "door_map12,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map13,Disable,,0,-1"
"OnMapSpawn" "door_map13,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map14,Disable,,0,-1"
"OnMapSpawn" "door_map14,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map15,Disable,,0,-1"
"OnMapSpawn" "door_map15,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map16,Disable,,0,-1"
"OnMapSpawn" "door_map16,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map17,Disable,,0,-1"
"OnMapSpawn" "door_map17,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map18,Disable,,0,-1"
"OnMapSpawn" "door_map18,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map19,Disable,,0,-1"
"OnMapSpawn" "door_map19,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map20,Disable,,0,-1"
"OnMapSpawn" "door_map20,SetHealth,1000,0,- 1"
"OnMapSpawn" "wall_map21,Disable,,0,-1"
"OnMapSpawn" "door_map21,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map22,Disable,,0,-1"
"OnMapSpawn" "door_map22,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map23,Disable,,0,-1"
"OnMapSpawn" "door_map23,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map24,Disable,,0,-1"
"OnMapSpawn" "door_map24,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map25,Disable,,0,-1"
"OnMapSpawn" "door_map25,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map26,Disable,,0,-1"
"OnMapSpawn" "door_map26,SetHealth,1000,0,- 1"
"OnMapSpawn" "wall_map27,Disable,,0,-1"
"OnMapSpawn" "door_map27,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map28,Disable,,0,-1"
"OnMapSpawn" "door_map28,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map29,Disable,,0,-1"
"OnMapSpawn" "door_map29,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map30,Disable,,0,-1"
"OnMapSpawn" "door_map30,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map31,Disable,,0,-1"
"OnMapSpawn" "door_map31,SetHealth,1000,0,- 1"
"OnMapSpawn" "wall_map32,Disable,,0,-1"
"OnMapSpawn" "door_map32,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map33,Disable,,0,-1"
"OnMapSpawn" "door_map33,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map34,Disable,,0,-1"
"OnMapSpawn" "door_map34,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map35,Disable,,0,-1"
"OnMapSpawn" "door_map35,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map36,Disable,,0,-1"
"OnMapSpawn" "door_map36,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map37,Disable,,0,-1"
"OnMapSpawn" "door_map37,SetHealth,1000,0,- 1"
"OnMapSpawn" "wall_map38,Disable,,0,-1"
"OnMapSpawn" "door_map38,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map39,Disable,,0,-1"
"OnMapSpawn" "door_map39,SetHealth,1000,0,-1"
"OnMapSpawn" "wall_map40,Disable,,0,-1"
"OnMapSpawn" "door_map40,SetHealth,1000,0,-1"
}
}
Targetname
{
"text_map01"
{
"message" "HLS Black Mesa Inbound"
}
"trigger_map01"
{
"OnTrigger" "server,Command,changelevel c0a0,5,1"
}
"text_map02"
{
"message" "HLS Anomalous Materials"
}
"trigger_map02"
{
"OnTrigger" "server,Command,changelevel c1a0,5,1"
}
"text_map03"
{
"message" "HLS Unforseen Consequences"
}
"trigger_map03"
{
"OnTrigger" "server,Command,changelevel c1a1,5,1"
}
"text_map04"
{
"message" "HLS Office Complex"
}
"trigger_map04"
{
"OnTrigger" "server,Command,changelevel c1a2,5,1"
}
"text_map05"
{
"message" "HLS We've got Hostiles"
}
"trigger_map05"
{
"OnTrigger" "server,Command,changelevel c1a3,5,1"
}
"text_map06"
{
"message" "HLS Blast Pit"
}
"trigger_map06"
{
"OnTrigger" "server,Command,changelevel c1a4,5,1"
}
"text_map07"
{
"message" "HLS Power Up"
}
"trigger_map07"
{
"OnTrigger" "server,Command,changelevel c2a1,5,1"
}
"text_map08"
{
"message" "HLS On a Rail"
}
"trigger_map08"
{
"OnTrigger" "server,Command,changelevel c2a2,5,1"
}
"text_map09"
{
"message" "HLS Apprehension"
}
"trigger_map09"
{
"OnTrigger" "server,Command,changelevel c2a3,5,1"
}
"text_map10"
{
"message" "HLS Residue Processing"
}
"trigger_map10"
{
"OnTrigger" "server,Command,changelevel c2a4,5,1"
}
"text_map11"
{
"message" "HLS Questionable Ethics"
}
"trigger_map11"
{
"OnTrigger" "server,Command,changelevel c2a4d,5,1"
}
"text_map12"
{
"message" "HLS Surface Tension"
}
"trigger_map12"
{
"OnTrigger" "server,Command,changelevel c2a5,5,1"
}
"text_map13"
{
"message" "HLS Forget about Freeman"
}
"trigger_map13"
{
"OnTrigger" "server,Command,changelevel c3a1,5,1"
}
"text_map14"
{
"message" "HLS Lambda Core"
}
"trigger_map14"
{
"OnTrigger" "server,Command,changelevel c3a2,5,1"
}
"text_map15"
{
"message" "HLS Xen"
}
"trigger_map15"
{
"OnTrigger" "server,Command,changelevel c4a1,5,1"
}
"text_map16"
{
"message" "HLS Interlooper"
}
"trigger_map16"
{
"OnTrigger" "server,Command,changelevel c4a1a,5,1"
}
"text_map17"
{
"message" "HLS Gonarch's Lair"
}
"trigger_map17"
{
"OnTrigger" "server,Command,changelevel c4a2,5,1"
}
"text_map18"
{
"message" "HLS Nihilanth"
}
"trigger_map18"
{
"OnTrigger" "server,Command,changelevel c4a3,5,1"
}
"text_map19"
{
"message" "HLS Endgame (Outro)"
}
"trigger_map19"
{
"OnTrigger" "server,Command,changelevel c5a1,5,1"
}
"text_map20"
{
"message" "HL2 Point Insertion"
}
"trigger_map20"
{
"OnTrigger" "server,Command,changelevel D1_TRAINSTATION_01,5,1"
}
"text_map21"
{
"message" "HL2 A Red Letter Day"
}
"trigger_map21"
{
"OnTrigger" "server,Command,changelevel D1_TRAINSTATION_05,5,1"
}
"text_map22"
{
"message" "HL2 Route Kanal"
}
"trigger_map22"
{
"OnTrigger" "server,Command,changelevel D1_CANALS_01,5,1"
}
"text_map23"
{
"message" "HL2 Water Hazard"
}
"trigger_map23"
{
"OnTrigger" "server,Command,changelevel D1_CANALS_06,5,1"
}
"text_map24"
{
"message" "HL2 Black Mesa East"
}
"trigger_map24"
{
"OnTrigger" "server,Command,changelevel D1_ELI_01,5,1"
}
"text_map25"
{
"message" "HL2 We Don't Go To Ravenholm"
}
"trigger_map25"
{
"OnTrigger" "server,Command,changelevel D1_TOWN_01,5,1"
}
"text_map26"
{
"message" "HL2 Highway 17"
}
"trigger_map26"
{
"OnTrigger" "server,Command,changelevel D2_COAST_01,5,1"
}
"text_map27"
{
"message" "HL2 Sandtraps"
}
"trigger_map27"
{
"OnTrigger" "server,Command,changelevel D2_COAST_09,5,1"
}
"text_map28"
{
"message" "HL2 Nova-Prospekt"
}
"trigger_map28"
{
"OnTrigger" "server,Command,changelevel D2_PRISON_02,5,1"
}
"text_map29"
{
"message" "HL2 Entanglement"
}
"trigger_map29"
{
"OnTrigger" "server,Command,changelevel D2_PRISON_06,5,1"
}
"text_map30"
{
"message" "HL2 Anticitizen One"
}
"trigger_map30"
{
"OnTrigger" "server,Command,changelevel D3_C17_02,5,1"
}
"text_map31"
{
"message" "HL2 Follow Freeman!"
}
"trigger_map31"
{
"OnTrigger" "server,Command,changelevel D3_C17_09,5,1"
}
"text_map32"
{
"message" "HL2 Our Benefactors"
}
"trigger_map32"
{
"OnTrigger" "server,Command,changelevel D3_Citadel_01,5,1"
}
"text_map33"
{
"message" "HL2 Dark Energy"
}
"trigger_map33"
{
"OnTrigger" "server,Command,changelevel D3_BREEN_01,5,1"
}
"text_map34"
{
"message" "HL2 Credits"
}
"trigger_map34"
{
"OnTrigger" "server,Command,changelevel CREDITS,5,1"
}
"text_map35"
{
"message" "HL2 EP1 Undue Alarm (Could crash Dedicatets!)"
}
"trigger_map35"
{
"OnTrigger" "server,Command,changelevel ep1_citdael_00,5,1"
}
"text_map36"
{
"message" "HL2 EP1 Undue Alarm (Level 2)"
}
"trigger_map36"
{
"OnTrigger" "server,Command,changelevel ep1_citadel_01,5,1"
}
"text_map37"
{
"message" "HL2 EP1 Direct Invention"
}
"trigger_map37"
{
"OnTrigger" "server,Command,changelevel ep1_citadel_03,5,1"
}
"text_map38"
{
"message" "HL2 EP1 Lowlife"
}
"trigger_map38"
{
"OnTrigger" "server,Command,changelevel ep1_c17_00,5,1"
}
"text_map39"
{
"message" "HL2 EP1 Urban Flight"
}
"trigger_map39"
{
"OnTrigger" "server,Command,changelevel ep1_c17_02,5,1"
}
"text_map40"
{
"message" "HL2 EP1 Exit 17"
}
"trigger_map40"
{
"OnTrigger" "server,Command,changelevel ep1_c17_05,5,1"
}
}
}
}