oc_osprey

Show off work in progress maps.

Should the map be in "Night Time" or "Day Time"?

Day Time
28
68%
Night Time
13
32%
 
Total votes: 41

Maxunit
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Post by Maxunit »

Progress is going well at the moment.

I'm working on an SDK Version of this map, because I will do it open-source then, so that everyone can do his own version of Osprey.

Sure, I will release this SDK later on after I released the main map.

Screens will follow later on during the next few days, so check the first post on the first page, I will update that one then, same to the "Mapper's Log"
fragged131
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Post by fragged131 »

Maxunit wrote:Progress is going well at the moment.

I'm working on an SDK Version of this map, because I will do it open-source then, so that everyone can do his own version of Osprey.

Sure, I will release this SDK later on after I released the main map.

Screens will follow later on during the next few days, so check the first post on the first page, I will update that one then, same to the "Mapper's Log"

Thats great!

The original I belive was made by KilRoy.
Maxunit
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Post by Maxunit »

No, the original was done by Sniper..so the credits say :P

I made some more progress, check the first post later on today, going to update it later on.
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Post by Maxunit »

First post has been updated, I did some progress within the last 2 days. The current textures DO NO REPRESENT the final stage. Most things are not even fully textured, only with the "dev" textures and some just have temporary textures.
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Post by DaMaN »

One question: what's a "spaw room"?
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
Maxunit
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Post by Maxunit »

DaMaN wrote:One question: what's a "spaw room"?
Ooops...will be fixed XD...it's meant to be a "Spawn Room"...
skidz
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Post by skidz »

I was thinking about seperating all of the stuff on those tables into seperate models, might be nice to have those without having to use that huge model all of the time.
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Post by Power-Mad »

Just make sure the guard spawner has really kool effects!
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Maxunit
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Post by Maxunit »

I will work on all of it ^_^. If one of you guys would like to "contribute" some work to this map, then you can do so. I will publish this map as an open-source map later on. I'm just finishing the "SDK"/Template version of this map, will finish it and the download will contain the finished map and the "SDK"/Template.
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Post by ViralHatred »

I have a good high definition osprey model. I've done the interior but i need a skinner to help with the exterior.
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Post by CozmicShredder »

Well from the first pics the Osprey map looks awesome! I really like how similar it looks to the Sven Co-op version!
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Post by panth0ur »

Replacements suck code the ice axe and all the other guns :(
Maxunit
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Post by Maxunit »

Time comes and goes :D I updated this topic again to show you, what I finally have done so far. I think, this looks way better now than before. I'm good with doin progress so far and now it will go on way better than before. Before I had to much private things going on, 2 HDD Crashes caused by viruses. But now, as you can see, the progress goes on again.

I would like to recieve more comments and critics :)

Greetz,

Maxunit
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Post by fug4life »

All looks very good at this stage, nothing bad to say. Glad to hear your still in action! That's the main thing and glad to hear you aint giving up despite all the hdd trouble you've had!

<fug patiently waits for more>
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Post by destu »

Looks very good but what's wrong with this tablething? It looks way too bright http://images.filesources.de/viewer.php ... 68785f.jpg
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