![Image](http://i256.photobucket.com/albums/hh166/NAKED_GI_JOE/1SS_room6.jpg)
![Image](http://i256.photobucket.com/albums/hh166/NAKED_GI_JOE/1SS_room5.jpg)
![Image](http://i256.photobucket.com/albums/hh166/NAKED_GI_JOE/1SS_room3.jpg)
This is much lighter in game than this SS looks.
![Image](http://i256.photobucket.com/albums/hh166/NAKED_GI_JOE/1SS_room4.jpg)
![Image](http://i256.photobucket.com/albums/hh166/NAKED_GI_JOE/1SS_room2.jpg)
The story line is your team of crack head commando's start in the basement of the office building, and must make your way to the top floor to destory a bomb or something real nasty (TBD).
If spotted by the wrong patrol a global alarm is set off and then (A BUNCH) of combine_s will attack. so this is not to be a shoot'em up ONLY map, some steath and timing would be needed.
I will be trying to incorporate a "hide in shadows" ability, this way the NPC searching for you will not "see" you if the light level around you is low enough (I am still working on this).
I am hoping with the next month or two, to have it ready for some play testing.
NAKED