Hes rigged to the valve skeleton, so you can add any animations you wish by simply recompiling it, but another problem is that he has no ragdoll.Neico wrote:i would say that the fisherman itself need some npc animations first, he has not many and therefor isn't used much, since i have no clue to do it i only can say that it would be nice to add some animations to him
Need some stuff for a model
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- COMBINE PLAYERMODEL PACK
- Posts: 128
- Joined: Tue Jul 29, 2008 1:52 am
- Location: A place darker than hell
Speaking of, i was testing this version, missing anims, but at least it holds the weapons in its hands, unlike in gmod where they go into the models stomache. Well, at least i know where all the files go for models, vgui, etc.
So wheres that model pack of yours anyway? Too bad theres not like some countdown timer off to the side till another big content release.
Heh i just had an idea for a combine, the standard but with a half life lambda theme, orange and gray camo, a big lambda spraypainted on the back, and lambdas instead of the overwatch symbol or the black widowish symbol on their armor (i cant remember what army unit or whatever it was from).
Its times like this that i wish i had even the most remote skill modeling/skinning/hexing etc.
So wheres that model pack of yours anyway? Too bad theres not like some countdown timer off to the side till another big content release.
Heh i just had an idea for a combine, the standard but with a half life lambda theme, orange and gray camo, a big lambda spraypainted on the back, and lambdas instead of the overwatch symbol or the black widowish symbol on their armor (i cant remember what army unit or whatever it was from).
Its times like this that i wish i had even the most remote skill modeling/skinning/hexing etc.
A bullet sounds the same in every language.
Just snatch a ragdoll smd from one of the citizens, it will work. Disable all the facial stuff tho, the decompiler screws those up.W0rf0x wrote:Hes rigged to the valve skeleton, so you can add any animations you wish by simply recompiling it, but another problem is that he has no ragdoll.Neico wrote:i would say that the fisherman itself need some npc animations first, he has not many and therefor isn't used much, since i have no clue to do it i only can say that it would be nice to add some animations to him
If you want me to convert the fisherman, I would be happy too. Its not much work.
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- COMBINE PLAYERMODEL PACK
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- Joined: Tue Jul 29, 2008 1:52 am
- Location: A place darker than hell
Skidz, mind helping me with the fixup for the model? im a novice when it comes to this stuff, and hell, you can take all the credit for the model, im no glory-hound. I just want it done since we still have to wait on that combine model pack that was supposed to be released today...
A bullet sounds the same in every language.
You know, im just waiting for my server to get back online.Vaun wrote:Skidz, mind helping me with the fixup for the model? im a novice when it comes to this stuff, and hell, you can take all the credit for the model, im no glory-hound. I just want it done since we still have to wait on that combine model pack that was supposed to be released today...
Have some patience, damnit!
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- Obsidian Gold
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How many times have you suggested that shitty idea of yours? 5-6?Vaun wrote:.
Heh i just had an idea for a combine, the standard but with a half life lambda theme, orange and gray camo, a big lambda spraypainted on the back, and lambdas instead of the overwatch symbol or the black widowish symbol on their armor (i cant remember what army unit or whatever it was from).
Its times like this that i wish i had even the most remote skill modeling/skinning/hexing etc.