Sorry but I'm going to have to put this one on hold for a while. I have been bigged down with java and c assignemnts so anything game related is on hold.
Hopefully I should have this done by the end of next month, unless someone else wants to take it up?
Edit: I had a little go at this and it is a terrible job, the way that the maps are made are purely for loading efficency so the tops of houses and etc have gaping holes in them and scenary is also included over black voids.
Takes a lot of photoshop work or the long process or decompiling the vmfs and removing the roofs to show the actual player paths
Here is what i mean:
http://wecantshoot.co.uk/downloads/pictures/test1.png
That shot was taken at exactly 4000 units above the z origin (It has to be that close because when it is stiched together it will be a higher quality).
Maybe when I come back to it I will figure something out any suggestions will also help a lot