Oc Nerv, Revival! <Released>
- Supahchikin
- npc_helicopter
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I thinks its needless to say that i...Funjob wrote:Well it looks like it's summer again, and it's time for mapping. This may be an old post, but I'm finally out of school and back on the project.
I mostly completed it, I just need to do Bug Fixes, complete the custom weapons, and complete the voice acting.
The only part I'm stuck on now is that I have some custom weapons I wanted to include on the map, but I don't know how to define any custom sounds for the weapons.
Pretty much that, and the map is done:
Here are some updated screenies showing off some new textures.
The events of OC_Nerv take place during the End of Evangelion. First, the player must defend Central Dogma(The Command center) for a bit.
Then the players move downward via elevator to a different level where they must a way to get into Gendou's office. From there, they get his keycard and move down to Terminal Dogma.(Where Lilith is kept)
The players defend terminal dogma then escape Nerv to avoid third impact.
Then they escape the planet to avoid the ritual after third impact.
Too bad there is only room for two on the space ship.
With this map, I tried to make obstacles, puzzles, action, and difficulty work together. Past a certain point, there is a 'game over' screen on respawn.
Also, does anybody have any ideas for obstacles? I feel as most of the ones currently in the map are generic and repetitive.
Sorry I haven't posted in so long, I just was very tied up with school.
I also tried my best to include cinimatic scenes that link the events in the anime with the map, for an example..
http://fjmaps.com/mov/maps/seeleplot.html
- Supahchikin
- npc_helicopter
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Wow Funjob, good to see your still in ftw!
The custom_tang would be nice to see in this map (its the smg1 with apc tracer bullets).
Apart from that I'm looking forward to seeing the map, then can add feedback later.
Oh and as for custom_sound scripts you need to read this:
http://wiki.neic0.de/?title=Soundcache
The custom_tang would be nice to see in this map (its the smg1 with apc tracer bullets).
Apart from that I'm looking forward to seeing the map, then can add feedback later.
Oh and as for custom_sound scripts you need to read this:
http://wiki.neic0.de/?title=Soundcache
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- Supahchikin
- npc_helicopter
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- prop_static
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- Supahchikin
- npc_helicopter
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Well, I played through the map and beat it in 35 mins.
Since it was so short, I plan on dragging it out. Currently I have 3 new areas that the player will go through while sticking to scenes in the show. I also plan on redoing other parts of the map to match the current style I made for the map. I am also currently working on implementing more scenes from the anime into the map.
Anyways, getting to the part people want to see, Dev Screenshots!
(Sorry bout the crazy screenshot edge on these, this always happens when I take screenshots with Fraps in hammer)
Very W.I.P, this is the cage for the left arm of the Eva. Right now I need to make wall paneling textures.
Also, my brand new hallway design I plan on implementing all over the map.
Since it was so short, I plan on dragging it out. Currently I have 3 new areas that the player will go through while sticking to scenes in the show. I also plan on redoing other parts of the map to match the current style I made for the map. I am also currently working on implementing more scenes from the anime into the map.
Anyways, getting to the part people want to see, Dev Screenshots!
(Sorry bout the crazy screenshot edge on these, this always happens when I take screenshots with Fraps in hammer)
Very W.I.P, this is the cage for the left arm of the Eva. Right now I need to make wall paneling textures.
Also, my brand new hallway design I plan on implementing all over the map.
- Supahchikin
- npc_helicopter
- Posts: 897
- Joined: Mon Aug 25, 2008 7:57 pm
- Location: The magical land of Boredom.
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