Media Gallery, Obsidian Material Only.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Mon May 29, 2006 9:20 am
Vasili
npc_helicopter
Posts: 901 Joined: Wed Aug 02, 2006 8:22 pm
Location: England
Post
by Vasili » Wed Aug 09, 2006 8:55 pm
skidz wrote:
It's looking very good, and I'll think i''l help me self to some of the texture's
Mustang
npc_combinegunship
Posts: 795 Joined: Thu Jul 27, 2006 2:33 am
Location: witty phrase here
Post
by Mustang » Thu Aug 10, 2006 12:38 pm
I want new maps.
Hyperjag3 wrote: God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote: Your account and IP are banned for life, goodbye.
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
Post
by destu » Thu Aug 10, 2006 12:45 pm
When is this and ocf_seamus coming?
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Aug 10, 2006 6:16 pm
seamus is a map we dont have any use for currently. It was designed for our fort gameplay but we dont have that finished yet.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Aug 10, 2006 6:33 pm
skidz wrote: seamus is a map we dont have any use for currently. It was designed for our fort gameplay but we dont have that finished yet.
Which gameplays are finished? There is quite a list in hammer.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Aug 10, 2006 7:05 pm
The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
destu
npc_helicopter
Posts: 995 Joined: Mon Jul 10, 2006 7:17 pm
Post
by destu » Thu Aug 10, 2006 7:11 pm
skidz wrote: seamus is a map we dont have any use for currently. It was designed for our fort gameplay but we dont have that finished yet.
What about deadland? It has ocf_ infront of its name.
[JSC][GU]PREDATOR
Obsidian Premium
Posts: 1624 Joined: Mon May 29, 2006 12:06 pm
Post
by [JSC][GU]PREDATOR » Thu Aug 10, 2006 7:15 pm
You should have it so that when you start the map you don't have any weapons its like an ordinary day at work untill the combines storm in and the weapon vault opens.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Aug 10, 2006 7:25 pm
skidz wrote: The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives?
Scrap
npc_strider
Posts: 614 Joined: Mon Jul 24, 2006 1:13 am
Post
by Scrap » Thu Aug 10, 2006 7:27 pm
Oniyuri wrote: skidz wrote: The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives?
or maybe the mapper decides how the player scores! only i dont know how the heck you could do that.
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Aug 10, 2006 7:31 pm
Scrap wrote: Oniyuri wrote: skidz wrote: The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives?
or maybe the mapper decides how the player scores! only i dont know how the heck you could do that.
Giving people who complete objectives extra score is quite simple.
Use a game_score entity.
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:
Post
by skidz » Thu Aug 10, 2006 7:54 pm
Oniyuri wrote: Scrap wrote: Oniyuri wrote: skidz wrote: The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives?
or maybe the mapper decides how the player scores! only i dont know how the heck you could do that.
Giving people who complete objectives extra score is quite simple.
Use a game_score entity.
I wasnt sure that it even existed :p
Hammer so nice
Vasili
npc_helicopter
Posts: 901 Joined: Wed Aug 02, 2006 8:22 pm
Location: England
Post
by Vasili » Thu Aug 10, 2006 8:28 pm
Whoa I think i've just gave this thread life!
Svanrog
Combine Rebel
Posts: 1319 Joined: Tue Jul 25, 2006 9:17 pm
Post
by Svanrog » Thu Aug 10, 2006 8:45 pm
skidz wrote: Oniyuri wrote: Scrap wrote: Oniyuri wrote: skidz wrote: The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives?
or maybe the mapper decides how the player scores! only i dont know how the heck you could do that.
Giving people who complete objectives extra score is quite simple.
Use a game_score entity.
I wasnt sure that it even existed :p
Hammer so nice
Yeah.
You can even decrease somebody's score. xD