1.35 Imminent!

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Shana
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1.35 Imminent!

Post by Shana »

All Screenshots and videos can be found on the Obsidian main page.

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Yes and for real this time!

"What is taking you so long, it's May and there's still no 1.35?!" some of you might have been thinking. And trust us, we are sick of this long wait too, so we are glad to announce that 1.35 will finally come out THIS MONTH!

It has been a long and chaotic run, real life and other stuff has kept us from releasing this sooner. We also got kinda unorganized after the original founders Skidz and Hyperjag3 left the team, but we got that problem sorted out. We have a SVN server running again, got our beta testers together and have weekly playtests, development is going smooth again.

We also got 2 new Team members! First one would be "Vesuvian", our new Team Modeler. He will be making various models for the mod, he has done a lot of the models you find in the community map "oc_diving" for example.

Second one would be "Linkmister", our new Team Animator. he's mainly going to handle animations for various weapons, so far he has remade the Uzi animations for 1.35 and improved them a lot compared to the old stiff ones.


More surprises will be revealed with the 1.35 release, We don't want to spoil too much, but we will TEASE you with this epic teaser trailer! Please note some of the content in this teaser is not yet final and still subject to change.



Thanks to everyone for their continued support and stay tuned this month!
Last edited by Shana on Sun May 09, 2010 11:01 pm, edited 1 time in total.
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Post by Azure Edge »

Ya'll have done a fantastic job with Obsidian Conflict. I happily await the release of 1.35, and I hope ya'll are looking forward to people screaming "WHERE IS 1.36?" or "WHERE IS 1.4?" soon.

And congratulations to the two members of Obsidian Conflict who have shown great devotion and surpassed the expectations of a member in the community! I am looking forward to seeing the other contributions you two will be making for the community :D
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Neico
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Post by Neico »

i've also put an RSS Feed online (Sorry no atom feed yet, but will follow):

http://www.obsidianconflict.net/rss.php
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Solidjake
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Post by Solidjake »

Lookin good
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Post by Linkmister »

Wait's almost over lads. Just be patient a little longer.
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Solidjake
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Post by Solidjake »

Is the addon system going to support custom weapons?

And is the warp feature for custom weapons going to finally be included :p?
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Post by destiny »

didnt i kinda spoil that it would be released this month in the screenshot section??

anyway congrats on becoming part of the team you 2 il be looking forward to what other stuff you 2 create.
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Neico
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Post by Neico »

for more infos about the addon system see this:http://blog.neic0.de/?p=70

so i guess that it supports custom weapons.

but what do you mean with warp feature?
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Solidjake
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Post by Solidjake »

The firemodes for the script, one of them says Warp. The readme says it's going to be added later.
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Post by Neico »

i won't do that, i like my brain cells where they are!
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Post by Keychain »

So glad we found that Pendulum song to use, managed to keep the video sounding epic.
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Post by Azure Edge »

Yeah, that one was pretty nice. Is that one of the newer songs, because I don't think I've heard it before.
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Post by Enpatsu »

pendulum it's awesome :D. good choise (watercolor)
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Post by Lark »

This sucks. there is no way my laptop can handle this amount of win ;)
I helped test the first and second maps at the start of the video but that was a LONG time ago I cant wait to see the changes :D
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Post by Keychain »

Azure Edge wrote:Yeah, that one was pretty nice. Is that one of the newer songs, because I don't think I've heard it before.
Came out in April, so yeah it's new.
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