oc_trashstand [Trash Stand] --V2

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jehdin
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Post by jehdin »

Really dug this map, but had the same bugs - antlion guard still goes off into the corner to be emo, and then wave 10 didn't spawn after killing off the vorties.
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Solidjake
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Post by Solidjake »

Hello. Could I modify this map and include it in my "Zombie Hunting Weapons" pack. Since it's a good map especially for zombie killing.
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Greenpeacekiller
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Post by Greenpeacekiller »

Why is it that im not credited for the entire idea itself, was my idea to make this map and put it in waves. It makes me sad dood :cry:
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Geosmith
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Post by Geosmith »

This map looks like a great time for shooting em' up with friends. Definitely downloading.
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IronGun
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Post by IronGun »

I'm missing the strategy in this map. Camping and setting up traps is impossible if the enemies spawn inside the trashstand, also its pretty small.

This map is still improveable
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ConTron
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Post by ConTron »

IronGun wrote:I'm missing the strategy in this map. Camping and setting up traps is impossible if the enemies spawn inside the trashstand, also its pretty small.

This map is still improveable
You never liked this map anyway
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fug4life
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Post by fug4life »

PM the vmf, if ya frustrated with this (I mean to hunt the bug).
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MaestraFénix
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Post by MaestraFénix »

The map is easy, until the aliens grunts and Vortigaunts come together. In this moment the difficulty raise very fast, being in very moments impossible to survive.
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Ark
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Post by Ark »

I've played it and the difficulty was fine, probably the round when you had more chance to kill. But it didn't get hard :s
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Greenpeacekiller
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Post by Greenpeacekiller »

Could still use some improvements tough, some NPCs are still stuck and people still spawn outside the battlefield thingy, also the first 2 waves are boring and way to easy and suddenly it gets really hard.
MaestraFénix
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Post by MaestraFénix »

Greenpeacekiller wrote:Could still use some improvements tough, some NPCs are still stuck and people still spawn outside the battlefield thingy, also the first 2 waves are boring and way to easy and suddenly it gets really hard.
True. Only being fun in the third round (when fast zombies appears).

P.D: I don´t know what enemies appears in the final round, but if don´t appears, add gargantua and gonarch.
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ConTron
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Post by ConTron »

I know there are a number of small glitches with the map regarding navigation; I can't place nodes without them surely mucking up on displacements. I'll maybe release a new version if there's something big to change aswell, as the glitch rarely happens.

I'm glad you're all liking the map and it's concept.
oc_cod4_shipment - Don't even ask me about it.

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Xkreg
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Post by Xkreg »

Cool map bro, but broken link is broken.
If i can get the right link ill host it on my server :D
ConTron
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Post by ConTron »

My primary hosting site went down and I've lost all the links to trashstand and to canyon. I'll try to get new links up soon.

Filesmelt says it is ready, but their meta subdomain is offline. Hope they are still hosting it
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