The Angel Beats! Project [Possible Spoilers]

Misc work in progress screenshots etc...
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The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Fri Mar 04, 2011 12:46 am

Hi there. As apart of my resignation to OC, I am now more able to concentrate on things that matter more to me. Like making a map that is mainly cosmetic to play on, with likely little to no combat what-so-ever. (Maybe I'll add a place for NPC fighting, but yeah.)

There are no guaranteed contributers to stay other than myself. But I am getting quite a bit of help from OC's team modeler Nirrti when it comes to props and weapons. I on the other hand will be attempting to map the entire aspects of the series. Whether it'll be in parts or in one map all-together is unknown at this point. I may or may not be getting assistance on this part, but I plan on doing the majority of it on my own. (Will likely need help if I want working traps and what-not.)

As for now, I am starting from the SSS! Headquarters room, aka the principal's office. Where the characters get together to discuss the next mission or just to simply lounge.

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Custom textures will eventually be added in some areas in order to make areas more accurate to the original. The sofas will be skinned to an accurate green by W0rf0x. The room is currently a very huge WIP, as I want to get more areas and land done before I go super OCD on the props and objects. Also plan on adding curtains once I can find that one model in CS:S. And going to add an overhead thingy that's on the ceiling closest to the windows.

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Will likely change the doors to ones more suitable, hopefully a custom one. Still adding onto this obviously.

And now something completely different:

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Noda's very own halberd, made by OC team member Nirrti. This will not only be a scripted weapon, but will also be a map prop that I'll likely be adding to the main SSS room.

If anyone out there has the ability to contribute and is willing to help out, add me on Steam if you already aren't on my list to discuss.

If you haven't watched Angel Beats before and are interested, go here:
http://www.watchanimeon.com/angel-beats-episode-1/

I am not necessarily asking for extreme criticism, as there is clearly much to be done. And as I said, I plan on creating more brush rooms and parts of the school before I become specific with overall textures and props themselves.

MAKE SURE TO READ THIS WHOLE THREAD FOR PROGRESS
Last edited by Keychain on Fri Mar 18, 2011 11:15 am, edited 1 time in total.

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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Fri Mar 04, 2011 2:53 am

Noda's Axe is complete. Will eventually become a scripted weapon as well. Once again, cheers to Nirrti.

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Last edited by Keychain on Fri Mar 04, 2011 3:06 am, edited 2 times in total.

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Re: The Angel Beats! Project [Possible Spoilers]

Post by IeptBarakat » Fri Mar 04, 2011 2:55 am

Dat axe.

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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Fri Mar 04, 2011 4:13 am

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Update. New floor texture by Nirrti. Some more detail accuracy improvements.

Oh, look who's decided to join us.

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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Fri Mar 04, 2011 4:45 am

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Yet another texture update. That'll be all for tonight.

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Re: The Angel Beats! Project [Possible Spoilers]

Post by Baddtraxx » Fri Mar 04, 2011 8:02 am

looks interesting..
u doin the full campus? with canteen and stuff?
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Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Fri Mar 04, 2011 8:44 am

Hmm, i saw Tenshi in MMD. If i get the permission, i could "make an delay" in the Touhou models to port and release it:

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Re: The Angel Beats! Project [Possible Spoilers]

Post by Shana » Fri Mar 04, 2011 11:22 am

Nah we'll get a high quality one from Mesark
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Fri Mar 04, 2011 12:23 pm

Maestro Fénix wrote:Hmm, i saw Tenshi in MMD. If i get the permission, i could "make an delay" in the Touhou models to port and release it:

http://fc04.deviantart.net/fs70/i/2010/ ... mewmew.jpg
As W0rf0x said, we're getting custom high quality ones. Don't make the Touhou fans mad. :P

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Re: The Angel Beats! Project [Possible Spoilers]

Post by MaestraFénix » Fri Mar 04, 2011 12:54 pm

OK understanded :mj:
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Robin » Fri Mar 04, 2011 5:20 pm

that axe is amazing

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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Fri Mar 04, 2011 10:21 pm

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In-game shot with added lighting.

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Re: The Angel Beats! Project [Possible Spoilers]

Post by destiny » Fri Mar 04, 2011 11:31 pm

looks nice key.
anime watcher and manga reader and doesnt care what others think of it.
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Baddtraxx » Sat Mar 05, 2011 2:51 am

bump
Patchouli wrote: u doin the full campus? with canteen and stuff?
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Re: The Angel Beats! Project [Possible Spoilers]

Post by Keychain » Sat Mar 05, 2011 3:04 am

Patchouli wrote:bump
Patchouli wrote: u doin the full campus? with canteen and stuff?
I'm doing as much as source will let me do. But yes, my goal is to do the entire Angel Beats Atmosphere. I have a layout of the entire thing.

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