After near of 12 hours (during this holiday, in total I think it was near of 2 days of work), i just did the impossible: Fixing the Kit Ballard model.
But before add it to the pack, i must say that i did ALL and the final result implies have some strange gestures in some anims:
- The first bug that you see is one of the biggest. The arms are separated from the body, and using the "clavicles" of the skeleton didn´t work. After compare the original model (Ragdoll made by Plasmid) with the actual, i did a mix with the clavicle, spine4 and upper arm bones (look at what is marked in red):
- The second important bug was the waist. Unlike the rest of the models that i rigged, in this model all the methods caused an elongation of the waist. Like the first bug, after seeing the original model, i used a mix of spine and pelvis bones(look at what is marked in red):
- ^These are the main bugs. Now i will continue explain the rest of bugs. In this, as a result of the previous solution, the beginning of the tail get messed. (look at what is marked in red):
- In this, as a result of the 2nd fix, the legs looks weird in cicle_* anims. If you see to the arms, you´ll see a bit of "clipping" (is it called so?), unfixeable, and a "flotating" bag:
The eyes still like the last post mencionated in my thread, so probably i´ll fix it changing the textures.
So, what do you think, I can improve it more? How?