OC Lounge
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Re: OC Lounge
Real-time spoilers should always be in tags, so you did good.
Re: OC Lounge
Keychain wrote: You should send this my way imo, if you don't plan to do anything with it.
Why? Because I have mapper's block atm and this could easily be added onto one of the maps I'm working on right now. Up to you.
If you plan on using this in a map, you may want to use Propper to turn the window trim into models. Depending on the end brush count of your map. Also note, the lightning uses env_projectedtextures, OC doesn't fully support them yet, so you would have really blur shadows and it would bleed through the walls(it's only like a 5min fix).
You wouldn't mind if I just released this to everyone right? I might release the VMF/BSP.
I'm tired of mapping for Source, for these little awesome scenes, it isn't too bad, but I could never survive the construction of a full map(especially up to my standards).Maestro Fénix wrote: Have you thought in the possibility of put all these tests to make a map? A map where you must use the stealth would be cool.
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Re: OC Lounge
currently installing metal gear solid for pc.
time to relive some good old memories.
time to relive some good old memories.
Re: OC Lounge
Fraps worked a lot better then I thought it would. Somehow I was able to upload in 720(~7MB).
[youtube][/youtube]
[youtube][/youtube]
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Re: OC Lounge
Cool, but why you didnt recorded a demo, and later use Fraps to record it? It will look better (and the most important, without lag).Gary wrote:Fraps worked a lot better then I thought it would. Somehow I was able to upload in 720(~7MB).
[youtube][/youtube]
Re: OC Lounge
The lightning(env_projectedtextures) failed during demo recording, sadly. Only reason I used fraps was this.
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Re: OC Lounge
Strange O_oGary wrote:The lightning(env_projectedtextures) failed during demo recording, sadly. Only reason I used fraps was this.
Discovered recently that the Flandre model HAS FUNCTIONAL eyes. They only are bugged.
Re: OC Lounge
That looks really, really nice, Gary. GJ!
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.
Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.
Re: OC Lounge
Thanks guys. Glad you all like it.
To those who want to, you can "play" this map by:
Downloading the latest projectedtexture "mod" base I made[4.82 MB]
then
Download the map and materials[5.42 MB]
To those who want to, you can "play" this map by:
Downloading the latest projectedtexture "mod" base I made[4.82 MB]
then
Download the map and materials[5.42 MB]
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Re: OC Lounge
Pretty cool, Gary. I'll see what I can do with it, and I'll be more than sure to give you every ounce of credit for the room.
Re: OC Lounge
That map download doesn't include the VMF, I thought I threw it in there but apparently I forgot.
rs_abandoned_warehouse_vmf[24KB]
You will need the materials in this file too:
rs_abandoned_warehouse_vmf[24KB]
You will need the materials in this file too:
Gary wrote:[...]
Download the map and materials[5.42 MB]
Re: OC Lounge
Watching Pokémon
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Re: OC Lounge
Thinking about what and how to use in Hammer for avoid "Barricade and resist" gameplay (actual AI setup, apart of make the map very hard, is stupid, because the enemy doesnt stop coming to the point).
Maybe i decide "break" my initial idea and make "outposts" to defend it.
Maybe i decide "break" my initial idea and make "outposts" to defend it.
Re: OC Lounge
Watching Doctor Who