//edit:
# initiate hammer
- layout processing 50%
- __ spawnroom 100%
- __ teleporting room 100%
- __ dynamic teleporting system 100%
- __ puzzle 1 50%
- __ puzzle 2 50%
I 've restarted the map as a HL2DM_coop project,
but when finished I 'll probably port it to OC.
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Hi,
I am new here, but not the the OC mod.
I played it for a little while now and I enjoyed it.
So I decided to make a map.
(your mod is really laking maps !!! and oh, nobody likes the big manhacks ^^ )
Basicly it will be puzzle under pressure gameplay map. Working title is CO², I 'll probably name the final version "oxygen".
Here are some screens form what I got so far. (WIP)
edit: damn I got the new ones a bit too dark, it will look better ingame. Same for the glow sprites around the screens.
new
*spawn*
![Image](http://img216.imageshack.us/img216/5569/testerco20005kk8.th.jpg)
*ammo room*
![Image](http://img91.imageshack.us/img91/680/testerco20006md8.th.jpg)
![Image](http://img242.imageshack.us/img242/8379/testerco20008lh7.th.jpg)
*first hall*
![Image](http://img242.imageshack.us/img242/1870/testerco20009bq9.th.jpg)
old
*spawn*
![Image](http://img48.imageshack.us/img48/7049/co20000hq4.th.jpg)
![Image](http://img231.imageshack.us/img231/8360/co20001dj4.th.jpg)
*Ammo room*
![Image](http://img242.imageshack.us/img242/2074/co20002ra2.th.jpg)
![Image](http://img247.imageshack.us/img247/6003/co20003rs8.th.jpg)
*machines*
(part of air machine)
![Image](http://img165.imageshack.us/img165/1461/co10000ue0.th.jpg)
(generator => jump/platform/laser puzzle)
![Image](http://img165.imageshack.us/img165/299/gen20000eq6.th.jpg)
(beacon)
![Image](http://img63.imageshack.us/img63/1027/co10001nw5.th.jpg)