W0rf0x wrote:Easy way to counter that is to make a custom skybox texture that is just the color of the fog or make a func_brush box in the 3d skybox with shadows disabled and then set the skybox fog to the same color as the normal fog.
I tried with a nodraw func_brush, but doesnt make any effect. I have to put the same textures of the skybox?
In other order of news, i fixed the zombies that now ALL changes their health (when you are fighting alone agaisnt zombies with 300 hp is hard, especially if you have a bad weapon, and is only a 1/3 of the horde), and made that at the finish of each round the players recover their health (it would be ideal have something like the sv_regeneration_wait_time of Portal, but HL2 doesnt have it).
Continue working on details and optimization.