1.33 Aftermath

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skidz
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1.33 Aftermath

Post by skidz » Sun Aug 24, 2008 4:35 am

Since 1.33s release we have been gathering as much info as we can from the community to start writing our todo list for 1.34. The biggest issue on our plates is the spawn code that was altered in 1.33 which is causing some problems. I would just like to assure everyone that we are working on a fix for these spawning issues, which will come in the form of a new way of spawning into the game. We should have 1.34 ready in about a week and a half so you can see for yourselves.

Thanks to all who support the mod, and check back often for updates!

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R.Marvin
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Re: 1.33 Aftermath

Post by R.Marvin » Sun Aug 24, 2008 8:50 am

Hi!

Great! I'm very happy, that the Obsidian team is working permanently to make a better and better mod. My question is about the Half-Life Source Co-op. The team made very good models (grunts...etc.) but there is a lot of work with it yet: the level-changes, missing weapons, wrong cannons...etc.

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skidz
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Re: 1.33 Aftermath

Post by skidz » Sun Aug 24, 2008 10:06 am

R.Marvin wrote:Hi!

Great! I'm very happy, that the Obsidian team is working permanently to make a better and better mod. My question is about the Half-Life Source Co-op. The team made very good models (grunts...etc.) but there is a lot of work with it yet: the level-changes, missing weapons, wrong cannons...etc.
I'm sorry to say that Half-Life Source isn't really our priority. We do plan on working on it more though, just not at the moment.

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Vasili
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Re: 1.33 Aftermath

Post by Vasili » Sun Aug 24, 2008 11:01 am

skidz wrote: I'm sorry to say that Half-Life Source isn't really our priority. We do plan on working on it more though, just not at the moment.
Are you gonna have Black mesa mod Co-oP instead?

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Post by Hell-met » Sun Aug 24, 2008 7:04 pm

Yeah we'll have Black mesa mod Co-oP in OC.

If that makes any sense, since it obviously doesn't you fraking stupid kid.

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CozmicShredder
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Post by CozmicShredder » Sun Aug 24, 2008 8:23 pm

Well so much for relaxing...
CozWorld Gaming Community
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http://www.cozworld.com

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Neico
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Post by Neico » Sun Aug 24, 2008 8:28 pm

i never did :O i'm still in my little code rewrite :O

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Post by Keychain » Sun Aug 31, 2008 4:15 am

Hell-met wrote:Yeah we'll have Black mesa mod Co-oP in OC.

If that makes any sense, since it obviously doesn't you fraking stupid kid.
Oh my god I laughed so hard when I read this.

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Post by JigglyWiggly » Mon Oct 13, 2008 5:36 am

Having half life source in obsidian would be cool, just need to own half life source first... Would be nice if half life source was free, if you owned the original half life. Well it doesn't make much sense to buy half life again if you already own it...

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Neico
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Post by Neico » Mon Oct 13, 2008 8:18 am

it cost them alot of time to convert hl1 to the source engine :O[/sarcasm]

http://store.steampowered.com/sub/38/

hah look at the orginal price i lol'd

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Mr. Someguy
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Post by Mr. Someguy » Mon Oct 13, 2008 3:52 pm

Hahaha! $79!
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Keychain
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Post by Keychain » Mon Oct 13, 2008 9:59 pm

Holy shit, Hl1: Source doesn't even autosave.

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Makrontt le nécron
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Post by Makrontt le nécron » Mon Oct 13, 2008 10:13 pm

Maybe they thought nobody would play long enough to actually need an autosave :lol:
I'm back baby!
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Ny
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Post by Ny » Thu Oct 16, 2008 1:51 pm

Good to see 1.34 is out soon, just can't wait. Although there seems to be a lack of British players which is a shame :(
:nyoron:

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Neico
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Post by Neico » Thu Oct 16, 2008 2:28 pm

maybe they are currently having "Tea Time" xDDDDD

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