[WIP] Human Grunt Players (with a difference)

Show off work in progress models.
User avatar
TESLA-X4
Level 10 Bug Hunter
Level 10 Bug Hunter
Posts: 572
Joined: Wed Jul 01, 2009 3:26 pm
Location: $Recycle.Bin

Re: [WIP] Human Grunt Players (with a difference)

Post by TESLA-X4 » Sun Apr 29, 2012 5:15 pm

I find it funny how the last three guys have "Holy $#!+, what is THAT?!" expressions. :v
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.

User avatar
Taggart
Beta Tester
Beta Tester
Posts: 48
Joined: Tue Jul 13, 2010 9:51 am
Location: Manchester, UK

Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Tue May 01, 2012 6:26 pm

Again modifying the helmets to fix scaling in general for all heads and add the cateye bands.

Also, Rusty has made a new facemap for 06 so he looks diff. from the Engineer, based on the HECU Commander from Opposing Force, and it looks damn nice.

Image

He's also working on the facemap for the sniper, who'll appear sooner or later.
Image

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2456
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Tue May 01, 2012 6:32 pm

Oh, the memories.

(i´m wondering if the Operation Black Mesa DEV team will have decent models of the H.E.C.U.)
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
Taggart
Beta Tester
Beta Tester
Posts: 48
Joined: Tue Jul 13, 2010 9:51 am
Location: Manchester, UK

Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Tue May 01, 2012 7:04 pm

aaaand here's the sniper's facemap on the standard male 08 model to show it off

Image
Image

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2456
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Tue May 01, 2012 7:14 pm

Winning. :twisted:
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Re: [WIP] Human Grunt Players (with a difference)

Post by fug4life » Tue May 01, 2012 9:11 pm

This is going to be a popular pack0models.

I've always wanted to see the hgrunts appear more in OC! This is the opportunity.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database

User avatar
Ranka
Donator
Donator
Posts: 203
Joined: Mon Jan 18, 2010 5:25 am
Location: silverdale,washington
Contact:

Re: [WIP] Human Grunt Players (with a difference)

Post by Ranka » Tue May 01, 2012 9:27 pm

These are all wonderful looking! [10/10]
Kamen Rider\Super Sentai\Tokusatsu Maniac

User avatar
LivingWithGames
npc_helicopter
npc_helicopter
Posts: 932
Joined: Mon Mar 15, 2010 2:21 pm
Location: Peruibe , SP , Brazil

Re: [WIP] Human Grunt Players (with a difference)

Post by LivingWithGames » Tue May 01, 2012 10:19 pm

I agree.Heck, I might even be thinking these grunt might look better than the one in OBM soon in the future...who knows.

You deserve a medal for those high quality models, Taggart, that's some nice and hard work right there.

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2456
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Wed May 16, 2012 5:23 pm

Any notices about the "SAW" guys? (the soldiers who uses a SAW and have a tripod and ammo). I saw it in a old image, but it was like the Engineer and Medic.

Also, if is possible, black medic and engineer.



(I remembered the SAW soldiers because i´m working now with the Romka models too and i need him in Source).
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
Taggart
Beta Tester
Beta Tester
Posts: 48
Joined: Tue Jul 13, 2010 9:51 am
Location: Manchester, UK

Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Sat May 19, 2012 3:11 pm

I'll be doing the SAW Guys, but I'm gonna need to find a bandana first.

Black medic and engineer may or may not be done. I'd need to find more unique facemaps first.
Image

User avatar
Ny
Phone Donator
Phone Donator
Posts: 496
Joined: Sun Oct 05, 2008 3:22 pm

Re: [WIP] Human Grunt Players (with a difference)

Post by Ny » Wed Jun 13, 2012 7:00 pm

I would like to retract my first post. This stuff looks great. Love to see more from you in the future
:nyoron:

User avatar
Taggart
Beta Tester
Beta Tester
Posts: 48
Joined: Tue Jul 13, 2010 9:51 am
Location: Manchester, UK

Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Tue Oct 22, 2013 6:25 pm

I'm gearing up all the currently updated stuff for an update release later today. Gonna convene with Rusty about a black medic first, though.

Here's a small list of what the update is gonna contain, though;

-All 9 males (obviously)
-*All males have had helmets updated to be the same size, plus all now have Cateye bands on their helmets
-Gasmask Grunts (black & white)
-Medic (black & white)

And as a bonus, I'll be adding the Commander. Male_06 will retain his original facemap, and will be given back a red beret, while the Commander will have a unique model and will only have a black beret, no helmets.

Stay tuned.
Image

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2456
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: [WIP] Human Grunt Players (with a difference)

Post by Maestro Fénix » Tue Oct 22, 2013 8:55 pm

Yes, finally!

I can wait another decade if after that you also release the SAW and Balaclava guys.


*Also, since you are using the default HL2 heads, could you be kind to tell me how do you get working their face flexes? Except with male_06, I'm unable to get them to work, both default and custom models. And the vta catcher program doesn't work for me.*
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image

User avatar
Taggart
Beta Tester
Beta Tester
Posts: 48
Joined: Tue Jul 13, 2010 9:51 am
Location: Manchester, UK

Re: [WIP] Human Grunt Players (with a difference)

Post by Taggart » Tue Oct 22, 2013 9:09 pm

These literally just use the decompiled facial flexes of the hl2 males (or grunts, in the case of the gasmask'd ones) with eyelid lines removed if neccessary. Never had a problem with them and they work fine, so far at least.
Image

granata
Pixel
Posts: 2
Joined: Tue Sep 08, 2015 2:42 pm

Re: [WIP] Human Grunt Players (with a difference)

Post by granata » Tue Sep 08, 2015 6:33 pm

maybe i'm late but are you planning to release them on public

Post Reply