New team members, next stop: Steamworks!

Obsidian News Archive.
User avatar
Shana
Lead Developer
Lead Developer
Posts: 3001
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

New team members, next stop: Steamworks!

Post by Shana » Sat Nov 20, 2010 10:20 pm

All Screenshots and videos can be found on the Obsidian main page.

We have been somewhat quiet the last few months, but we hope to change that.
From now on we will try to make more frequent news posts to keep people updated about progress on the Steam version, Starting with this news.

First I'd like to introduce our new team members; Nirrti and Lt_Commander!

Nirrti will help us out in the modeling department while Lt_Commander is our new 2D Designer.
He will create textures for our models and maps as well other misc 2D stuff like logos or website design.
I'm glad we have both of them in our Team, They create excellent work and are a valuable addition to the Team, you'll see some of their work a bit further down in this news post.
I have also been expanding my skills and will now do modelling and animating as well, you'll get to see some of my work too.

Now to our future plans;

We decided to skip any patches or hotfixes we had planned after 1.35 and concentrate all our work on the Steam version.
Once we are on Steam we will be able to release updates much more frequent as well as a lot of other benefits.
But this also means a lot of new work for us, we have to make sure content complies with Valve's guidelines and have to take appropriate action if it doesn't, like acquiring license or making our own version of it.
Content usage rules are strict on Steam, but we will not end up scrapping anything completely unless there's really no other way.

Media:

The Ion Rifle.
While the functionality of this weapon is still in concept stage and probably won't find its way into the game too soon, we can already show you what the model and texture will look like.

Model by Nirrti, Texture by Lt_Commander.



The OICW.
This will replace the Leak OICW and is already fully functional, but we will most likely tweak the animations a little bit more before calling it final.
We also plan to make it behave more like an actual OICW in the future.

Model/Animations by W0rf0x, Texture by Lt_Commander.


Work in progress animations:


Sniper Rifle.
This will replace the Leak Sniper Rifle.
Not textured yet but the model is almost complete.

Model by Nirrti.



Combine PDW (Personal Defense Weapon).
This will be a completely new weapon, can be dual-wield too.

Model by Nirrti, Texture by Lt_Commander.



Keypad.
A simple animated prop made for broken_escape 1 (can also be used in other maps of course).
Buttons light up as you press them.

Model by W0rf0x, Texture by Lt_Commander.



Last batch of screenshots shows some re-creations of various broken_escape models and textures made by Lt_Commander.





And before we end this post, We would like to Thank our die-hard fans again for sticking with us for so long as well as all the new players who just started playing since 1.35!

We will try to get the Steam version out as fast as possible, some things just take time, but it will all be worth it in the end!
Image

User avatar
destiny
Obsidian Premium
Obsidian Premium
Posts: 1906
Joined: Thu Feb 19, 2009 12:33 pm
Location: i forgot like always.
Contact:

Re: New team members, next stop: Steamworks!

Post by destiny » Sat Nov 20, 2010 10:36 pm

looks like the direction of oc is now clear.
il be sure to stick around.

User avatar
Athrun Zala 02
Polygon
Polygon
Posts: 42
Joined: Tue Jul 20, 2010 6:26 pm

Re: New team members, next stop: Steamworks!

Post by Athrun Zala 02 » Sat Nov 20, 2010 10:40 pm

Awesome to see new people on the team. Keep up the good work guys

User avatar
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Re: New team members, next stop: Steamworks!

Post by fug4life » Sat Nov 20, 2010 11:25 pm

Awesome!

User avatar
SNOWMAN7
Donator
Donator
Posts: 118
Joined: Wed Apr 28, 2010 4:33 am
Location: Chiba, Japan

Re: New team members, next stop: Steamworks!

Post by SNOWMAN7 » Sun Nov 21, 2010 3:26 am

those combine uzis look cool~ looking forward!

User avatar
Gary
npc_advisor
npc_advisor
Posts: 1125
Joined: Sun Nov 09, 2008 7:21 am
Location: USA, FL
Contact:

Re: New team members, next stop: Steamworks!

Post by Gary » Sun Nov 21, 2010 3:40 am

I was thinking they were replacing the Uzis, but it said completely new weapon, so I wasn't sure.

User avatar
xenoaisam
Beta Tester
Beta Tester
Posts: 158
Joined: Sat Aug 28, 2010 8:31 pm
Location: Combine Citadel
Contact:

Re: New team members, next stop: Steamworks!

Post by xenoaisam » Sun Nov 21, 2010 5:30 am

owh! that gun you use back before is ion rifle!
its really cooollllzzzzz

User avatar
Wootman
Vertex
Vertex
Posts: 14
Joined: Sun May 30, 2010 8:20 pm

Re: New team members, next stop: Steamworks!

Post by Wootman » Sun Nov 21, 2010 6:21 am

Lets get the champagne

User avatar
Fire Sniper
Polygon
Polygon
Posts: 59
Joined: Thu Sep 24, 2009 6:03 am
Location: Wisconsin

Re: New team members, next stop: Steamworks!

Post by Fire Sniper » Sun Nov 21, 2010 6:49 am

I can't see the pictures but the news is awesome

User avatar
Shana
Lead Developer
Lead Developer
Posts: 3001
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Re: New team members, next stop: Steamworks!

Post by Shana » Sun Nov 21, 2010 6:50 am

W0rf0x wrote:All Screenshots and videos can be found on the Obsidian main page.
Image

User avatar
Warnink
Donator
Donator
Posts: 33
Joined: Fri Mar 07, 2008 9:13 pm
Location: United Kingdom
Contact:

Re: New team members, next stop: Steamworks!

Post by Warnink » Sun Nov 21, 2010 10:29 am

Looking good, custom content that makes an awesome mod stand out above the rest even more can only be a good thing.

User avatar
Maestro Fénix
Team Member
Team Member
Posts: 2455
Joined: Mon May 10, 2010 11:50 am
Location: Spain
Contact:

Re: New team members, next stop: Steamworks!

Post by Maestro Fénix » Sun Nov 21, 2010 11:37 am

I´ll see a great sucess when OC arrives on Steam.

And great the new aspect of the Ion Rifle, and good aspect the PDW.

User avatar
xenoaisam
Beta Tester
Beta Tester
Posts: 158
Joined: Sat Aug 28, 2010 8:31 pm
Location: Combine Citadel
Contact:

Re: New team members, next stop: Steamworks!

Post by xenoaisam » Sun Nov 21, 2010 12:11 pm

did i miss somewhere? maybe i could ask this;

do this steamwork release do have dedicated server like in s y nergy?
...well i dont want to use s y nergy to create the dedicated server for OC XD

edit: i write s y nergy because its convert to greenland???

synergy <--- it should appear s y nergy, not greenland

User avatar
Neico
Lead Coder
Lead Coder
Posts: 1811
Joined: Tue Aug 15, 2006 3:39 pm
Location: Germany
Contact:

Re: New team members, next stop: Steamworks!

Post by Neico » Sun Nov 21, 2010 12:34 pm

most likely (I don't even know how the hldsupdatetool stuff works yet)

Axel_m3sh
npc_combine_elite
npc_combine_elite
Posts: 469
Joined: Wed Nov 05, 2008 5:52 am
Location: lolwut L0C4tI0n?

Re: New team members, next stop: Steamworks!

Post by Axel_m3sh » Mon Nov 22, 2010 3:14 am

Great job on the new stuff guys, Loving the new models :D

Post Reply