Black Mesa Alpha Pack

Misc work in progress screenshots etc...
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Prototstar
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Black Mesa Alpha Pack

Post by Prototstar » Fri Jun 22, 2012 12:23 pm

Hi folks, just want to post an update here to let you all know that I'm working on a new texture pack named Black Mesa Alpha. By the obvious title it is a pack which will contain collection of Half Life recreated texture with an appropriate touch for Source Engine. The pack will also contain brand new rework of my old texture that were included in the previous release of my Black Mesa series (Black Mesa Texture Pack 1 & 2).

While BMS will be released soon (if ever), this project is meant to be more of a fun challenge for me to improve my skills, to add my own personal touch and perspective to how I think Half Life visual should look on Source. Hopefully some of you may find my texture pack of some value once it's released

All the texture you see so far are handpainted in Photoshop to the smallest details with subtle use of photosource. A lot of unnecessary work but I don't have the skill to make hi-polies model. Files are properly organized this time and the shaders (SSBump/Normalmap, specular, details, etc) are properly done unlike my old packs that were very sloppy-looking, were thrown in to Crazybump, then tossed in to the folders. :P

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Comparison:
New:
New Texture - Concrete Wall - #1
New Texture - Metal Wall - #2 (Outdated)

Old
Old Black Mesa Texture Pack #1
Old Black Mesa Texture Pack Overview
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Maestro Fénix
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Re: Black Mesa Alpha Pack

Post by Maestro Fénix » Fri Jun 22, 2012 2:05 pm

Oh yeah, those look even more awesome than the old ones you release.

Also, if you want, add more doors. The "FIRE DOOR" texture is good, but i miss another classic doors. And floor too.
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Re: Black Mesa Alpha Pack

Post by Prototstar » Sat Jun 23, 2012 1:34 am

I'll rework the doors as well so that they all will meet the standard quality. I don't like the old ones; they're horribly made. e-e

New Floor:
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Old Floor:
http://images.gamebanana.com/img/ss/textures/92.jpg
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Re: Black Mesa Alpha Pack

Post by RocketRunner » Sat Jun 23, 2012 9:34 am

Looking good so far.
I usually run from rockets.
Pretty straightforward.

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Re: Black Mesa Alpha Pack

Post by Prototstar » Sun Jun 24, 2012 1:01 pm

About 26 texture already. I'll probably release a pack for every 50 texture I make; turn it in to a series of texture pack.


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Re: Black Mesa Alpha Pack

Post by Warnink » Mon Jun 25, 2012 7:03 pm

Prototstar wrote:Image
That really takes me back, good job man. I hope someone makes a sweet Black Mesa lab themed map/mappack.

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Re: Black Mesa Alpha Pack

Post by Prototstar » Tue Jun 26, 2012 11:49 am

I would love to play the Black Mesa themed maps too. Would bring back the old memories of the classic Sven Co-op mod.

Cliff texture. Spent about 8+ hours handpainting the diffuse, then spent a while sculpting the hi-polies cliff to generate AO and normal.
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Doesn't include the normalmap generated in 3ds max but a normalmap that I handpainted in Photoshop. Might convert NM to SSbump. Cliff texture is about 2048x2048.
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Re: Black Mesa Alpha Pack

Post by Maestro Fénix » Tue Jun 26, 2012 4:17 pm

The map that i´m doing is Black Mesa themed, and that cliff texture is what i just needed. Also, i´m using the "old" pack while you are doing this.

You have any door/gate texture made? Like this for example:

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Re: Black Mesa Alpha Pack

Post by Prototstar » Tue Jun 26, 2012 6:29 pm

I'm thinking about how to go about with making those kind of doors. It'd look awkward and unrealistic making it flat on a texture... and very uninteractive. A model of the door would be useful for these kind of doors but my modeling skill is quite limited. I could give it a try though.

I'll also consider making a custom details spritesheet to include dried vegetation and detail props. Maybe also reskin the HL2 rock models to match the desert theme of Half Life universe.

Edited: Looks like the pack is now at around 60+ texture.
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Re: Black Mesa Alpha Pack

Post by Prototstar » Tue Jun 26, 2012 10:59 pm

The well-known fire door, famous among players, has arrived to replace the old one.

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Re: Black Mesa Alpha Pack

Post by Maestro Fénix » Wed Jun 27, 2012 8:56 am

Far better than the old one. Also, what font you used for the letters? i want make the same texture but with "BLAST DOOR"
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Re: Black Mesa Alpha Pack

Post by Prototstar » Wed Jun 27, 2012 9:31 am

Maestro Fénix wrote:Far better than the old one. Also, what font you used for the letters? i want make the same texture but with "BLAST DOOR"
The stock STENCIL fonts. I think they should already be on your computer. Check it out, if it isn't then you should check out dafont.com for stencil fonts.


Got a friend helping me out with sculpting the cliff and baking normalmap from it. That'll give the cliff texture a lot more realistic self-shadowed appearance with SSBump once I run the normalmap through the SSbump generator.

I might release the texture pack next weekend. I got a job interview tomorrow. If I get a job I'll more than likely am going to be busy throughout the week, if not I'll continue working on the pack at my full pace.
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Re: Black Mesa Alpha Pack

Post by Prototstar » Thu Jun 28, 2012 12:33 pm

Interview went well, expecting a follow-up interview. :D

Anyways, here's a screenie. This pack now has abundant of floor and wall texture. I should start focusing on outdoor environment and also the much-needed doors.
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Re: Black Mesa Alpha Pack

Post by Prototstar » Fri Jun 29, 2012 11:34 am

Found out why the normalmap wasn't sticking out enough; turned out the ambient lighting was the same as environment lighting. Anyways, new concrete walls. Also made a dozen of other texture including ceilings.
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Server Cabinet Prop
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Re: Black Mesa Alpha Pack

Post by SANICADVENTURE2 » Thu Feb 28, 2013 11:46 pm

Those textures have a good look!

Anything new to show?

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