Creating custom ammo

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Creating custom ammo

Post by Brainjuice » Thu Feb 28, 2013 9:55 pm

Well I created a custom weapon but I don't want to tell the weapon to use smg1 or ar2 as "primary_ammo". I want to create a custom ammo type with its own model and other things like the maximum amount of ammo you can carry. Is there an easy way to do this?

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Maestro Fénix
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Re: Creating custom ammo

Post by Maestro Fénix » Fri Mar 01, 2013 10:50 am

Yes. ... ed_Weapons ... stom_Ammos

On your scripted weapon, on primary_ammo (or secundary_ammo), put the name of the custom ammo.

In Hammer, use the item_custom entity to put your custom ammo on the map. You can indicate the model you want, the ammo, and the amount.
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